XCOM 2
Long War Perk Pack
Showing 1-8 of 8 entries
Update: 15 Nov, 2016 @ 9:07pm

- Absorbed hotfix change in UITacticalHUD_AbilityContainer. Should fix residual targeting issues.
- Removed some extraneous controller-only buttons.
- Fixed default highlighting of center perk on perk tree.
- Fixed ammo blink when no ability is active.

Update: 10 Nov, 2016 @ 5:27pm

- Attempted fix to targeting wrong untis issue

Update: 8 Nov, 2016 @ 4:44pm

- Updated to Patch 7 compatibility. Fixes hang/inoperative UI when promoting in postmission UI.

Update: 28 Aug, 2016 @ 3:57pm

- Reuploaded update after correcting critical error in prep for submission

Update: 28 Aug, 2016 @ 2:56pm

- Reuploaded latest patch after recompiling in default (not debug) mode

Update: 28 Aug, 2016 @ 2:53pm

- Kubikiri perk should appear in Ranger tree again
- Evasive perk will only trigger "EVASIVE LOST" flyover once, instead of every time you take damage
- You should no longer keep copies of perk-granted temporary items (like flashbangs) after missions
- Your guys shouldn't stand in front of the perk tree UI after missions anymore
- Tactical Ability icon container mouseover popups should work properly now

Update: 8 Aug, 2016 @ 9:37am

PerkPack v2 changelist
- Assaults will level-up a little more slowly.
- Fixed issue with CCS triggering at 5 tiles range.
- Fixed bug in Lockdown code so it should work now
- Reworked Grazing Fire so it's a flat 33% chance to work (minus enemy dodge)
- Added OnEffectRemoved method to all effects that use Effect Component listeners in order to unregister and remove the object when effect is removed. Attempted fix to Savior firing a zillion times.
- Fixed issue with how Options were saved when applying settings.
- Created new version of X2Effect_MeleeDamageAdjust that counts StunLancer StunLance attacks as melee (base-game version does not). Used new version for Ironskin PCS ability.
- Reworked X2Condition_RequiredToHit to use a configurable array of abilities so that AlienPack can add to the config array so units will still shoot at Chryssalid Soldiers with Lightning Reflexes. This also allows any 3rd party mods to hook into it.
- Rapid Deployment will work with StingGrenades now
- Fixed Lightning Reflexes so the bonus decrements properly with each reaction shot
- Volatile Mix will grant AOE bonus now
- Removed Depth Perception FX because they were big and annoying
- Added ShooterEffectExclusions to a bunch of special shots and abilities so soldier is in good condition to use them, should prevent you from using Walk Fire whilst bound by a Viper
- Swapped Resilience for Ever Vigilant on Ranger tree because EV is forced to OW pistols if you have a pistol

Update: 6 Jul, 2016 @ 3:37pm