Stellaris

Stellaris

Morality - An Overhaul Mod
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Update: 7 Jul, 2016 @ 1:53pm

In this update, I added the edict: Robotics Overload
Costs 3 Influence
Gives synthetics a significant boost in production.

Update: 7 Jul, 2016 @ 11:33am

The robots were tweaked one last time, just to make the normal robots a little bit more useful in mineral production, as well as its enhanced version.

Update: 7 Jul, 2016 @ 10:55am

In this update, I added 3 enhanced versions of the robots that are part of the technologies that unlocked them in vanilla.
The techs all have a chance to unlock the Sentient AI, but provide a benefit towards the stats of each

All the robots were tweaked and dropped in usefulness to where they are slightly better than normal organics.
All droids are now tweaked to be mineral beneficial, much more useful than organics.
All Synythetics are now tweaked to be research beneficial, substancially better than organics.

What is nice in this update, is now if you wanted to kill off your original population on a planet and replace it robots, you can. Since they don't need food to an extent, you'll be able to make your planets purely more on mineral / energy production. Since ALL robots require energy, this will be a constant that'll need to be fed.

Update: 7 Jul, 2016 @ 8:10am

Changelog:
-5 in relations for slaver nations, regardless of the ethic.
-3 in relations for purging
Pacifists will be angered by the choice of bombardment, increasing by a maximum of -10 in relations depending on fanatic to normal.
-5 for normal pacifism at max.
Regarding Xenophiles / Xenophobes, i'm going to reduce their penalties to -10 / -5 in relations as an xenophobe towards other xenophiles / xenophobes. As well as increasing relations by 10 / 5 in relations in the same way.

Update: 6 Jul, 2016 @ 5:13pm

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