Counter-Strike 2

Counter-Strike 2

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Update: 25 Oct, 2016 @ 1:16am

10/25/2016

Playtesting Changelog:

-Func_Occluders working mostly as intended now
-More fps fixes in critical map areas
-T middle warehouse props fixed

Known Issues for this version:

-B tank lighting is STILL funky

Update: 24 Oct, 2016 @ 3:44pm

10/24/2016

Changelog:

-Func_Occluders added for some fps increases in all areas
of the map
-Skybox changes for fps increases

Known Issues for this version:

-Func_Occluders dont act exactly as intended
-B tank lighting is STILL funky
-T middle warehouse has funky prop zfighting

Update: 19 Oct, 2016 @ 10:14am

10/19/2016

Changelog:

-Firing Range clips fixed (thanks /u/jethack)
-Lighting tweaks

Known Issues for this version:

-B tank lighting is still funky

Update: 13 Oct, 2016 @ 2:35am

10/11/2016

Porta Potty Changelog:

-Porta Potties now full operational
-Underground nodraw fixed
-Foliage colour changes
-A Heaven building given Nuke texture pass
-Tonemap changes
-Global lighting changes
-Skybox de-cluttered
-More fps adjustments
-Small lighting boosts in dark areas
-Updated radar

Workshop page changes:
-Updated screenshots
-Updated radar/callouts

Known Issues for this version:

-B tank lighting is still funky

Update: 8 Sep, 2016 @ 11:18am

9/8/2016

Foliage Lighting Changelog:

-Truck windshield fixed
-More bomb stuck spots fixed
-A platform boost fixed
-Middle pavilion skill jump added
-Many new prop clippings
-Foliage lighting massively changed
by adding ignore normal maps (woops)
-Skybox tree cards fixed
-Range windows opened for smokes
-B platform window tweaked
-Porta potties almost working

Known Issues for this version:

-Porta potties lock rotates on wrong axis
-Underground connector exit has nodraw

Update: 23 Aug, 2016 @ 7:28am

8/23/2016

Balancing Changelog:

-More prop clips and bomb stuck fixes
-Somewhat significant fps increases
-Sound emitters changed
-Fog z clip and prop fade distances
-Balance tweaks to A site
-OP boosts fixed
-Windows in range opened to allow smoke throws
-T spawns pushed back to give cts more time to prepare
-Highway door changed for more visibility
-One porta potty closed for hazmat issues

Known Issues for this version:

-Porta potties don't have funtioning player dection
-A truck windshield is weird
-Still many known bomb stuck spots

Update: 10 Aug, 2016 @ 7:01pm

8/10/2016

Playtesting Changelog:

-Many new prop clips and bomb stuck fixes
-Minor fps increases
-New sound emitters for some areas
-Door sounds fixed
-Nav mesh now in fully serviceable state (Thanks hams)
-Fog and skybox changes
-Lighting changes to some areas
-Door speeds increased
-Porta potties almost fully functional

Known Issues for this version:

-Rubble underground sticking through wall
-Porta potties don't have funtioning player dection
-Some sound emmiters too quiet
-Cube-maps possibly not generated

Update: 22 Jul, 2016 @ 8:17am

7/22/2016

Release Changelog:

-Porta Potty doors fixed
-Major fps boosts in many areas
-All doors are fixed
-Vine shadows fixed
-Skybox fog fixed
-A heaven ladder clips fixed
-T Forest displacement now sews properly
-Many nav mesh fixed
-Many miscellaneous fixes

Known Issues for this version:

-Minor prop clipping issues
in underground
-Some sound emitter issues
-looking certain directions in certain areas
drops fps slightly
-B Tank lighting is still odd
-Door sounds are still global

Update: 18 Jul, 2016 @ 7:59am

Near Release Candidate Changelog:

-Fixed various nodraw surfaces that were visible to player
-Bombsite A and B area shrunk and expanded
-A Site t-ramp wall heightened to provide more cover
-Many fps fixes
-Sprites added to various lights
-Lighting brightened in some dark areas
-Connector reworked
-Office now has a second door leading to connector
-T Spawns adjusted to decrease time to combat
-Middle Warhouse various tweaks and clippings
-Porta Pottys now enterable (Broken)
-Some sounds implemented
-Many other misc changes

Known Issues for this version:

-Porta Potty doors are broken
-Fps drops in some areas near tspawn
-All openable doors open each other globally
-Door Sounds are global
-Doors are too slow
-Vines cast incorrect shadows
-Doorway of A heaven ladder is too short
-B Tank lighting is odd
-T Forest displacement does not sew properly with B Site entrance

Update: 15 Jul, 2016 @ 5:29am