Arma 3
Dynamic Recon Ops - Takistan
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Update: 20 Aug, 2016 @ 3:59am

  • Replaced helicopter parachute insertion with landing insertion
  • Added HALO insertion
  • Custom insertion positions can now be inside the AO, but ground starts will always be moved out of the area automatically
  • Automatic application of silencers removed from night missions (solves some black screens associated with improperly configured weapon attachments)
  • Updated to the latest version of Zenophon's framework

Update: 17 Aug, 2016 @ 2:56pm

Hotfix:

  • AO selection markers no longer persist on random AOs

Update: 17 Aug, 2016 @ 12:37pm

  • Nudge action for spawned boats
  • Improved custom AO selection

Update: 16 Aug, 2016 @ 12:37pm

  • Faction selections now saved after choosing a custom AO location
  • Added filtering for faction infantry subcategories entirely composed of snipers

Update: 13 Aug, 2016 @ 4:25am

  • Started work on visuals for team planning menu
  • Blacklisted locations close to arsenal position from random AO selection
  • Improved unit selection to reduce number of special units spawned (snipers, AT, AA etc.)
  • Player group should be assigned their initial loadouts before the host has quit the briefing map
  • Client players should receive the correct loadout before making changes in the team planning menu
  • Improved handling of destroy building objectives - buildings should no longer take a large number of explosives to destroy
  • Action menu item added in case of accidental closing of Team Planning window
  • Added custom AO selection to options menu
  • Reverted to combobox options for menus
  • Time randomisation improved, dawn and dusk times should work correctly on all maps
  • Filtered out civilians with weapons
  • Filtered out soliders without weapons
  • Reduced speed of counterattacks on mission completion

Update: 8 Aug, 2016 @ 1:02am

Hotfixes:

  • Fixed bugs caused by removing AI in MP lobby
  • Error in boat spawning could cause players not to be moved to insertion

Update: 7 Aug, 2016 @ 6:40am

  • Rewrote player air insertion from scratch
  • Stopped objectives spawning units in midair for them to plummet to their deaths. Solves issues with Clear Area objectives auto-completing among others.
  • Team planning menu saves insertion choice between Arsenal and map usage
  • Team planning menu 'READY' buttons replaced with single 'GO' button usable only by host
  • Corrected failsafes for enemy groups of single units
  • New UI graphics for initial menu
  • Units are assigned names, voices and faces before arsenal
  • Fixed minor bug with boats placed for ground insertion water crossings

Improved enemy composition for factions with correct data supplied:
  • Removed usage of CfgGroups defined groups for spawning
  • Faction selection now takes into account whether factions have units available rather than groups - please note that this new filtering will not exclude CUP factions that are currently incomplete.
  • Implemented weighted randomisation for unit selection (less chance of spawning AT, MG, spec ops etc compared to ordinary riflemen) for units that have the correct config data
  • Rewrote skill settings to give 'Action' style enemies better situational awareness but still poor aiming and related weapon abilities

Update: 2 Aug, 2016 @ 1:31am

  • Handling of air insertions for non-BLUFOR sides without valid helicopters would break player deployment
  • Player select insertion points would be ignored on air insertions

Update: 1 Aug, 2016 @ 2:35pm

  • Heli destroy objectives were searching for valid player helicopters rather than enemy helicopters causing black screens on startup
  • removeFromRemainsCollector fires earlier to avoid conflicts with groups with deleted AI
  • Reworked some waitUntil commands in case they were causing objective completion to be ignored

Update: 1 Aug, 2016 @ 3:46am

  • Added diagnostics to help solve mission completion issues