Arma 3
Dynamic Recon Ops - Takistan
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Update: 11 May, 2017 @ 2:22am

Task improvements:

  • Vehicle task brought up to improved objectives standard
  • Added steal vehicle task variant
  • Helicopter task brought up to improved objectives standard
  • Cache tasks brought up to improved objectives standard
  • Artillery task brought up to improved objectives standard
  • Added AA variant to artillery task
  • Mortar task brought up to improved objectives standard
  • Wrecks and POWs can be thematically grouped

Other changes:
  • Infantry and vehicles have a chance to patrol the routes between extended AO locations
  • Vehicle patrols can contain infantry squad cargos
  • Vehicle patrols slightly more common
  • Objective preference selection is now saved
  • POWs no longer have any inventory items
  • Loadouts given on first menu opening are now taken from infantry group configs
  • Modified the loadout switcher to take loadouts from dummy units rather than configs (will allow SFF factions to be used by players)
  • Potential fix for primary weapons resetting to faction defaults on respawn
  • Extraction heli is now a valid target for enemies until it's close to the LZ
  • Added explanation text to objective preferences menu
  • Fixed recon tasks incorrectly receiving obscuring observe objectives

Update: 28 Apr, 2017 @ 12:31am

  • Extraction helicopter pool now factors in FFV cargo positions when determining availability
  • Extraction helicopter random selection is now weighted against how closely the available cargo spaces match the number of units to transport
  • Fixed: Client players could not retrieve task intel

Update: 25 Apr, 2017 @ 11:00pm

POW task improvements:

  • POW can move around the AO in which case his escort need to be killed to free him
  • POWs can be civilian variants - a journalist or a scientist
  • Better task descriptions
  • Subtasks that break the objective into stages
  • Task grouping for more than one POW task - tasks will receive appropriate description text to reflect the number of POWs present

Other changes:
  • New extraction system that is additionally given before mission end to allow the possibility of extracting POW's midway through the scenario
  • Intel reveals now show closest points of interest and enemy units rather than a random selection
  • Intel unit reveals improved to be more efficient and show entire groups
  • Intel unit reveals will only reveal currently unknown groups
  • Intel unit reveals will no longer reveal enemies as civilians
  • Added respawn position MP lobby options
  • Faction names now appear alongside unit names in Team Planning menu
  • Fixed: Advanced factions do not give the full faction complement
  • Allowed pilots and crew to be chosen as classes
  • Fixed: Script break if no intel objects created
  • Fixed: Moving HVT targets were blocked from initiating
  • Fixed: One instance of an empty player slot 1 causing a script break
  • Experimental failsafe for vehicle destruction objective auto-completing on mission start
  • Variance added to barrier AOs

Update: 11 Apr, 2017 @ 11:30pm

Hotfix:

  • Added pause for player detection for dedicated servers

Update: 11 Apr, 2017 @ 12:19pm

Intel system expansion:

  • Better intel discovery messages
  • Support for task specific intel
  • General intel objects added
  • Civilian informants added

HVT task expansion:
  • Added support for subtasks
  • HVT can now move between locations
  • HVT search radius greatly increased
  • HVT given a tracking search area marker
  • HVT task intel is now given much more generously
  • HVT evidence gathering subtask added
  • Optional HVT intel gathering subtask added
  • Can receive intel on what the HVT is wearing
  • Can receive intel on the HVT's identity
  • Can receive intel on the HVT's route

Other changes:
  • Added a new end of mission event
  • Gave objective selection a better ability to select the preferred task types
  • Temporarily removed reactive defend tasks as they would stall the mission end
  • Team respawn position will check for distance from team leader
  • Groupname listener added to address issues with C2 Command & Control and revive

Update: 3 Apr, 2017 @ 12:35am

  • Removed April Fools G.O.A.T. mode - the goats may return someday!

Update: 1 Apr, 2017 @ 12:44am

  • Added General Operational Artiodactyla Theater mode

Fixes:
  • Loadout units are now invincible until mission begins
  • Reset AI options returned to their intended usage following BIS hotfix (select stuck AI unit with F1-10, find their reset option in command menu 6)
  • Fix for two mission generation hangs on dedicated servers
  • Fixed spectator mode and added freecam

Update: 29 Mar, 2017 @ 12:37am

  • Extra waiting added to loadout switcher to allow for variable propagation in MP
  • Loadout switcher grouping modified to work better with C2 mod
  • Fixed: Wreck task could fail on ground vehicle types
  • Fixed: Reactive task generation could fail causing mission not to end
  • Fixed: Early allPlayers call on dedicated servers could cause mission to hang on startup

Update: 25 Mar, 2017 @ 3:12am

  • Fixed: Unit switcher locality in MP could cause a range of issues (will solve empty backpacks after air insertion)
  • WaitUntil crew ready commands added to reinforcing enemy vehicles attempting to solve vehicles missing waypoints
  • Corrected misplaced failsafe for respawn weapon loss
  • Fixed: Objective selection could hang on a recon task
  • MCC4 access reassigned after mission start

Update: 24 Mar, 2017 @ 1:35am

Expanded AO:

  • AO can now take up to 3 extra locations surrounding the main centre
  • The first task will always be in the main location but any others could be in the surrounding locations
  • Increased starting base placement range to account for new AO size
  • AO definition is now modular to build the groundwork for future updates
  • Briefing reflects any expanded AO locations
  • AO size marker only appears with extraction task

Other changes:
  • New unit loadout system from DCO
  • New load screen messaging and load sequence tidied up
  • New intro zoom camera
  • Fixed: Disabling civilians did not account for all civilian spawn possibilities
  • Cache objectives made easier to complete
  • Task guard enemies now affected by AI multiplier
  • Clear Base objective removed
  • Recon foot patrol temporarily removed
  • Added extra failsafe for POW positioning
  • Slightly increased chance of reactive task
  • Fixed: Unable to trigger wreck destruction success
  • Improved wreck task selection criteria
  • HandleRating eventhandlers added to units as part of revive script to prevent revive/kill loops
  • Removed helicopter task failstate