Arma 3
Dynamic Recon Ops - Takistan
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Update: 11 Nov, 2016 @ 8:07am

New revive system:
Tested, but as this is the first released version there may be issues that haven't come up yet. Please email me at mbrdmn@gmail.com with an .rpt if you encounter any problems.

  • Works in SP and MP
  • Fully AI compatible
  • Requires a first aid kit or medikit to revive, FAK will revive to 60% health, medikit will revive to full health
  • Compatible with respawn in MP
  • Can be disabled if desired (e.g. if using ACE3)
  • 300 second bleedout by default, 120 and 60 second bleedouts optional

Misc:
  • Tweaked values for building garrisons to slightly reduce enemy counts
  • Removed ability for POWs to be executed before the player has rescued them

Update: 28 Oct, 2016 @ 5:13am

  • Extra diagnostics for AI respawn failures
  • Fix for player group variable becoming unrecognised by script, may solve AI respawn issues

Update: 26 Oct, 2016 @ 11:18am

  • Separated weapons check for valid units during faction data extraction - factions with majority unarmed units (such as zombies) will have those units appended rather than discarded
  • Support for mod factions with string side identifiers
  • Fixed: C2 Command and Control would cause non-west player factions to not receive tasks

Update: 25 Oct, 2016 @ 11:42am

  • Clear Area task markers will now disappear on completion
  • Reactive HVT/vehicle destruction tasks have a updating, randomly positioned area marker so that finding them is less of a needle in haystack hunt, but their exact position is not given
  • Road recon patrol tasks would sometimes be set to [0,0,0], failsafes added to prevent this from happening
  • Weapon attachments saved for respawn loadout failsafe
  • Hint texts added for a couple of menu parts that could cause confusion
  • Fixed bug arising from failed task creation
  • Fixed bug with road recon patrols auto-completing

Update: 24 Oct, 2016 @ 1:51pm

Update: 24 Oct, 2016 @ 6:58am

  • Whitelisting for spectated sides should work for clients in MP games
  • Failsafe for respawning without primary weapon
  • Fixed failure condition for factions without UAVs but holding UAV terminals
  • Diagnostics added to AI respawns
  • Fixed players not given correct side for OPFOR/INDFOR factions

Update: 23 Oct, 2016 @ 9:37am

Hotfix: many issues with the use of non-blufor factions causing tasks not to be assigned among other problems. Apologies to all affected by this over the last couple of days!

Update: 22 Oct, 2016 @ 12:13pm

  • Loadouts are now saved on death so respawning will not refill ammo
  • AI units will retain their Nudge action after respawn

Update: 22 Oct, 2016 @ 7:38am

  • Fixed: garrisons around objectives were not present
  • Tweaked values of patrols, infantry can be spread further from the AO centre
  • Tweaked values of garrisons for better distribution of units
  • Possible fix for incomplete missions

Update: 22 Oct, 2016 @ 2:52am

  • Revive disable option added
  • JIP players should be moved to the team lead's position
  • Diagnostics added for mission completion and support issues
  • Parachutes will no longer be given as a respawn loadout after air insertion