FortressCraft Evolved

FortressCraft Evolved

Mk2 Auto-Excavator
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Update: 13 Apr, 2023 @ 12:59pm

Version 11!

Added new mode "ClearCryo" because once you battle one cryo spawner, 7 more is just too many. This mode ONLY clears cryo (and...uh maybe resin) and leaves everything else and costs 3 times more power then the power-per-ore setting which is 80 by default. So 240 power per block.

Due to this potential increase in power consumption, the default power stored in the block is now 1600.

Also added ALT key modifiers to radius and height adjustments allowing for +/- 100 increments.

I might be able to get the hot-keys for functions to be mapped via config if people still want that.

Update: 20 Aug, 2018 @ 8:00pm

HUGE update to version 10 of the mod.

Can now be placed in any direction/orientation. Clear in all directions!
Can now mute the pew pew sounds by hitting J twice while looking at the block.
Now has a SUPER OP mode for those times when you MUST CLEAR EVERYTHING, NOW.

Super OP mode has a configuration option in XML. Default is 5. This is how many blocks per tick it will clear. (5 ticks per second) limited to 20 max (100 blocks per second max). SUPER OP mode not recommended for servers...

SUPER OP mode activated with Shift+O... use at your own risk. You know it's active by the fact it's clearing SO MUCH FASTER... and the fact "@.@" appears in the popup text.

Update: 14 Jan, 2017 @ 10:33pm

Update: 14 Jan, 2017 @ 2:23pm

Fixed a typo-derp in the Network Interface system. I must have been tired when I coded it. -.-

Update: 11 Dec, 2016 @ 5:24pm

Added an icon, finally!!! \o/

Also changed the sound to play only every 5 blocks (or once a second) as Unity's Sound engine can't keep up with the output and typically made it so other sound effects (such as falling) sounded like the laser shot effect.

Update: 1 Nov, 2016 @ 4:20am

Update: 24 Oct, 2016 @ 7:50pm

Update: 16 Aug, 2016 @ 12:09am

Wow I must have been tired when I 'fixed' the last bug.
Ugh...
Should be all good now. Sorry again. :'-(

Update: 15 Aug, 2016 @ 2:51pm

ClearAll should now work on Ore. Code Derp on missing that state check.

Also added a special catch for CPH blocks, so it shouldn't ever touch them, regardless of what clear state you have selected.

Update: 14 Aug, 2016 @ 3:43am

Version 6 is out. Brand new loading and saving code.

You will have to rebuild any Mk2 Excavators you have in the world to ensure you have the freshest version running.

To those more tech savy. The code includes 10 total writes, which requires 10 total reads, however in previous versions I was saving the drop state as a boolean, where the new (v5+) version uses an enum, which saves as an Int.

So I was reading an int, where there had been written a bool, 4 byte read versus 1 byte read.

Oops.