Stellaris

Stellaris

More Events Mod
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Update: 28 Dec, 2018 @ 3:21pm

Fixed crash at the end of the surveyer quest chain.

Update: 28 Dec, 2018 @ 4:47am

Vazuran raids now add a custom deposit_blocker that is exactly the same as the standard d_bomb_crater with the only difference of it not having a deposit under it. The raid is meant to add a blocker not a deposit.

Update: 27 Dec, 2018 @ 1:41am

Prevented event deposits from being placed on random planets at game start. Needs a new game to take effect unfortunately.

Update: 26 Dec, 2018 @ 10:40am

Prevented crucible event from killing every last pop in the galaxy.

Update: 26 Dec, 2018 @ 6:04am

Changelog 2.7 for Stellaris 2.2.2
# Additions
- Added "Lost Emperor" (Neochadanus) chain

# Fixes and improvements
- Vazuran Menace
- Added Gestalt versions of the Vazuran Menace texts
- removed timed planet modifier after raid and replaced it with the new devastation effect. (currently 100% but might need tweaking)
- Ancient robots building is now a planetary feature
- Matrix building is now a planetary feature
- Abandoned Mecha planet modifier reworked into a planetary feature
- Removed paradise world modifier from ring worlds and gaia planets
- Food Constructor
- Reesan fleet no longer scales with the player, instead posing fixed, medium-level threat.
- Food Constructor is now disabled by a decision. You can choose to keep it as a farming world if you are so inclined.
- Lunar Gate now relies on decisions rather than timed events, so can be enacted at your leisure.
- Viral Engine's positive outcome gives you a Viral Engine planetary feature, which in turn unlocks a special job for pops on the planet.


# Longform
- **Lost Emperor**: A mysterious object orbits a pulsar star, protected by a formidable AI guardian. What is it, and why was it put there?

Update: 26 Nov, 2018 @ 11:47am

Changelog 2.6 for Stellaris 2.1.4

# Additions

## Anomalies
- Added "Lonely Life Sign" anomaly and associated events

## Special Systems
- Made "Vestigial Wormhole" appear in a random system

# Fixes and improvements
- Added new icons for some event-added traits
- Added new unique flag for the Surveyor Probe
- Fixed primitive-related error spam under certain circumstances
- Fixed potential error in Orphan Gate resolution, that would stem from time passing between events meant to happen simultaneously
- Surveyor Probe's appearance chance is now flat 35% and does not scale with galaxy size
- Vazuran Menace
- Raids still happen every 5 year (if viable targets are available), each empire can still only be targeted every third raiding pulse (means 15 years inbetween raids in the worst possible case), CHANGE a planet that has been raided now has a 75 year cooldown, before it can be targeted again (there is only a fallback that would make this possible if a targeted empire would lose its only viable colony between being targeted and the raid starting)
- Story events like the found wreckage to gain the damage modifier against vazurans as well as the extermination event will work with decade pulses instead of mtth to make them more reliable to happen during mid game
- Vazurans are now affected by the "Defender of the Galaxy" Ascension Perk
- Added events to inform the player / other players if someone else defeated the Vazurans
- Any kind of planetary shield now prevents total annihilation of colonies during raiding events after 100 years

# Longform
- **Lonely Life Sign:** Somebody left a strange creature on the surface of an asteroid
- **Vestigial Wormhole:** Ancient wormhole that partially collapsed and doesn't lead anywhere anymore; what secrets does it hide?

Update: 18 Oct, 2018 @ 3:36am

Changelog 2.5

# Additions

## Anomalies
- Various anomalies associated with the "Vazuran Menace" crisis beta (will only appear if the crisis is activated via our options menu)

## Events
- Hive-Nonhive Encounter
- Expanded Under the Blanket with new outcomes
- Added Surveyor Probe encounter that can turn into mid-game crisis.
- Added Lost Robot event

## Special Systems
All the systems have random chance to spawn in a particular game. The chance increases with the size of the galaxy
- Added Orphan Gate system, with associated events and flavour in nearby systems.
- Added Site of an ancient battle against a hive fleet

## Crisis
- added "Vazuran Menace" crisis beta (Currently the setup events used to create special systems at game start fire in every game, but the main story events are deactivated on default. We added it this way to give you the option - but not forcing you - to test the current version and provide us with feedback on what needs changes. You have to activate the crisis shortly after the game start using our options menu in the edict list.)

# Fixes and Improvements
- Anomaly force spawning fixed (won't target planets in homesystems as these have prevent_anomaly = yes)
- Fixed a number of missing event / anomaly pics
- Fixed some minor bugs and awkward behaviour
- The Last Orila and Legacy of the Carcharorion event chains can now be declined for instant influence payout.
- Several anomalies can now produce L-gate clues
- Added special version of Star Survey description for Gestalt Consciousness

# Longform
- **Hive-Nonhive Encounter**: A confused Hive Mind explores the implications of life forms with individual intelligence.
- **Surveyor Probe**: Ancient probe making rounds through the galaxy looking for threats to its creators.
- **Orphan Gate**: A disabled gate is drifting through space, surrounded by remains of an advanced civilisation. Where did they go? Will they be back?
- **Lost Robot**: One of our mining robot is reported missing. Where could it be and what is it up to?

Update: 7 Aug, 2018 @ 2:00pm

Hotfix 2.4.1

- updated version check
- fixed corrupted event target reference in sleepers observation post event localisation

Update: 7 Aug, 2018 @ 9:00am

Update 2.4.0 for Stellaris 2.1.2 stable

## Events
- Added Black Site event chain
- Added an new possible follow-up on Vanilla "Rock Brain" anomaly
- Added Primitive Civil War Observation Post Event
- Added two rare events for interactions with Fallen Empires
- Added Fall of an Empire Primitive Observation Post Event

## Special Systems
All the systems have random chance to spawn in a particular game. The chance increases with the size of the galaxy
- Added "War Games" system and associated events
- Added a unique system featuring an abandoned habitat
- Added a system with unique primitive civilisation and associated "Ark" event chain
- Added Rubicon system and associated events
- Added Crucible system and associated events
- Added "Broken Clock" system and associated mini-crisis

# Fixes and Improvements
- Added new event pictures created by Ostninjan to the Pilgrimage and Lunar Age event chains, amongst others.
- Fixed Under the Blanket and Accelerated Evolution so these don't spawn on Habitats and Ringworlds.
- Added global flag on game start "mem_more_events_mod" in case another mod wants to check for this mod's presence
- Prevented Lunar Age civilisation from spawning as a bunch of very life-like robots
- Proofread a large number of events and event chains (two-thirds of the mod's events), correcting various linguistic issues and improving the writing quality where possible.
- Corrected some locators in Sleepers
- Improved planet selection for "Legacy of the Carcharorion"-related projects
- disabled "demon ship anomaly", "lava fortress anomaly" and "elusive carcosa event chain" for hiveminds and machine empires
- Fixed message in Colony Ship event chain incorrectly referring player's empire instead of primitive civilisation.
- Lunar Age system's spawn chance now scales with galaxy's size
- Lunar Age's text tweaked to better match post-2.0 FTL
- Fixed missing event on timing out Death World projects, resulting in chain getting stuck in limbo if player got lazy
- Set stance of "Far Horizon" of the demon ship event to passive to prevent message spam should hostiles enter the system
- Vaitral System no longer randomly spawns with ice and crystal asteroids
- Reduced number of ships in "Carcharorion ghosts" fleets to make them more appropriate for early-mid game. No more reason-defying doomstacks.
- Fixed an oversight in "Colony Ship" event causing it to appear way more often than it should.
- Removed a number of invalid characters
- Fixed various coding syntax errors and misplaced references thanks to Dayshine
- Imperialist Intimidation should no longer trigger between vassal and overlord
- Fixed testing value being left behind for rogue drone, causing it to trigger the moment eligible empires make contact

# Longform
- **Towers in the Mist** - unusual formations are found on a toxic world.
- **Black Site** - A Fallen Empire wants to establish a secretive facility within your borders.
- **Rock Brain II: Electric Boogalo** - One of your scientists has an idea on what to do with the rock brain.
- **War Games** - a system filled with militarist primitives and debris fields. Name is randomized, but you'll know when you see it
- **Defying Gravity** - an object is suspended above the planet
- **Primitive Civil War** - A young emperor faces opposition to his reforms.
- **Abandoned Habitat** - new special system is added, featuring an abandoned habitat and something extra. Name of the system is randomized, but you'll know when you see it.
- **The Ark** - a primitive civilization's homeworld is orbited by a space station, technology centuries ahead of what they have, and centuries behind any interstellar empire. Name of the system is randomized and event is triggered by observing or conquering the planet (Assuming AI won't finish it first)
- **Escapee of a Fallen Empire** - a scientist belonging to one of your pops that was surrendered to live in a fallen empire escapes. Unfortunately, they may be slightly insane and the Fallen Empire might not be happy with you for taking them in.
- **Seeking the Help of the Ancients** - your ruler is dying of a rare, incurable disease. You can ask the Ancients for help... if you dare.
- **Rubicon** - An ancient battlefield filled with drones still guarding it. Defend the drones to claim a valuable reward
- **Remnants of a Civilisation** - the mysterious remnants of a civilisation are found in the ring of a gas giant. Research them to find out more about who they were and what caused their downfall.
- **Fall of an Empire** - basically, your observation outpost reports that alien Rome has fallen.
- **Crucible** - A binary system with a very unusual primitive civilisation living there.
- **Broken Clock** - A system riddled with temporal anomalies. Leads to dangerous, crisis-like event during midgame. You can disable the events using "MEM options menu" edict.
- **Engineered Wildlife** - The wildlife on a planet has either been engineered to look incredibly cute... or be incredibly dangerous.

Update: 3 Aug, 2018 @ 9:20am

Hotfix for Last Orila Science Cruiser vanishing after connecting to last part.