Stellaris

Stellaris

More Events Mod
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Update: 10 Jun, 2018 @ 5:43am

Update 2.3.0 for Stellaris 2.1.*

# Additions
## Anomalies
- Added Fickle Planet anomaly
- Added Fuel Leak anomaly
- Added Frozen Ruins anomaly and associated event chain
- Added Cracked anomaly

## Events
- Added "Colony Ship" event chain
- Added "Synthetic Sun" event chain
- Added "Native Problem" event chain

## Fixes and Improvements
- Improved conditions for the Dead Star anomaly
- Fixed Solar Riches anomaly failing to fire under certain conditions
- Fixed "Space Race cancelled due to war" event to actually cancel the race and to realize that race is over
- Fixed a few more instances of event leaders trying to spawn at absurdly high level
- Visitor/Impact Event chain - fixed incorrect trigger causing pre-industrial primitives to be treated as post-industrial in one of the paths
- reworked the "Last Orila" chain
- ship exchanges will now happen after finishing the projects using an mtth event that requires the orila ship to be in the system to fire
- added points of interest after the first projects for hull and reactor telling the player what to do
- when having connected both pieces the ship has to be send to the players home system, the chain continues with an mtth event similar to the ones before
- added locators to the "Hi There!" chain
- added locators to the "Starship Graveyard" event
- reenabled accidently disabled anomalies
- the options menu is now accessable through the edicts screen instead of the sitlog
- planetary shield generators
- now get a garrison of one defensive army
- the improved version technology is now always accessable but gets a higher chance to appear after having surveyed a shield world

# Longform
- Fickle Planet - This toxic world might be more than it seems.
- Fuel Leak - There's a cloud of highly potent starship fuel floating around
- Colony Ship (Proximity Alert) - A pre-FTL ship has entered one of our system. What could its intentions be?
- Synthetic Sun - Your colony's moon is more than meets the eye.
- Frozen Ruins - This frozen planet appears to once have supported life
- Cracked - A mysterious force has cracked this asteroid... from the inside.
- Native Problem: Someone is attacking colonists on our new planet

Update: 27 May, 2018 @ 11:45am

small fixes

Update: 27 May, 2018 @ 5:10am

corrected set flag effect in versioncheck event.

Update: 27 May, 2018 @ 12:10am

corrected versionnumber in modfile

Update: 26 May, 2018 @ 11:34pm

Updated to Stellaris 2.1

Update: 15 Apr, 2018 @ 11:29pm

fixed missing localisations due to not having run copy script

Update: 15 Apr, 2018 @ 8:26am

Update 2.2.1 Bugfix update

various minor bugs, too many to list

Additions
Anomalies

Added Scorched Land anomaly
Added Uncommon Tectonics anomaly

Events

Added Comet Lost event
Added Death World event chain
Added Space Race event chain
Added A Question of Merit event

Fixes and Improvements

Should it take control over player's empire, AI will now dismiss option menu instead of spawning ships uncontrollably.
Increased time limit on special projects to account for longer travel time
Pirates from Hollow Asteroid anomaly should have valid ship designs now instead of those deprecated in 2.0
Imperceptible change to Food Constructor event that may or may not help with mysteriously missing events
Lunar Gate event should now target moons with greater precision, avoiding edge cases where it tried to pick an invalid moon. It will also properly account to a situation where player lacks only some of the resources.
Cruiser from The Legacy of the Carcharorion should no longer regenerate health, which should prevent it from bouncing back from disability
Asteroid Structure and Nanobot Room should only spawn once per player
Fixed incorrect checks on Rogue Drone's hivemind consideration on whenever to reward its return. It should now base its decision on its actual opinion of the counterpart country
Said Rogue Drone will no longer try to spawn at level 500 if made a scientist. It will spawn at rather boring level 3. It also won't run for ruler anymore (And won't make any xenophobic remarks, hopefully)
Fanatical Purifiers will no longer attempt to engage in pilgrimage
Ancient Robots should stop destroying colonies with collateral damage
Various other minor fixes where effects did not apply where they belong

Longform

Scorched Land - this planet was once inhabited by sapient beings, but now it's completely barren
Comet Lost - comet once visible from our homeworld is no longer so
Death World - a gaia world turned out to be not as benign as anticipated. In fact, it's not benign at all
Space Race - a competition is held to find out which empire makes best crafts and best space pilots
A Question of Merit - new promising leader is found and is ready to serve our empire. Unfortunately, his species is not allowed in positions of leadership
Uncommon Tectonics - something isn't quire right with a frozen world

Update: 4 Mar, 2018 @ 8:57am

forgot to update the version check reminder

Update: 4 Mar, 2018 @ 7:49am

Updated to Stellaris 2.0

MEM v.2.2.0

- countless bugfixes due to system changes
- removed science convention even due to it needen an extensice rework after a log of techs have been removed
- reworked Orila reward ship to be more balanced
- planetary shield building (standard version) now used vanilla values
- Paradise world modifier changed as gaia planets not have a vanilla happyness bonus

Update: 1 Feb, 2018 @ 1:30pm

fixed small problem in german translation of extict abductors chain