Stellaris

Stellaris

More Events Mod
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Update: 28 Oct, 2016 @ 10:36am

Hotfix 1.7.1

CTD on startup should be fixed now for spanish version.

Update: 26 Oct, 2016 @ 11:15am

Update 1.7

Additions

- Added Near Miss event
- Added Tales of Yore event

Fixes

- Now compatible with Stellaris 1.3 (Heinlein)
- Updated ship designs for custom event ships
- Fixed various typos
- Updated tech list to Heinlein tech list
- Temporarily removed Ancient Satellite anomaly as it was the only one spawning on stars

Longform

- Near Miss -- A devastating solar flare just misses your planet. By ForeMole and LamilLerran
- Tales of Yore -- An expanding colony finds a cache of material from an earlier civilization. By ForeMole and LamilLerran

Update: 30 Sep, 2016 @ 10:14am

1.6.2 Hotfix (30.09.2016)

- fixed small target problem in extict abductor localisation

Update: 29 Sep, 2016 @ 11:55pm

1.6.1 Hotfix (30.09.2016)

- changed a waiting time in "Gaia Troubles" from testing value to release value

Update: 20 Sep, 2016 @ 9:24am

Version 1.6 (2016-09-20)
Additions

- Added Duel Ritual Event
- Added Giant Tank Anomaly
- Added Neural Network Anomaly # Uses building art made by drksdr
- Added Shapes under Ice Anomaly
- Added Living Asteroids Anomaly
- Added Molten Core Anomaly
- Added Gaia Troubles Event
- Added Subspace Beacon Anomaly
- Added Extinct Abductors Questline (starts with an anomaly near the player's starting point)
- Added Ancient Satellite Anomaly
- Added Command System Anomaly
- Added Hidden Tundra Anomaly

Improvements and Fixes

- Adapt Star Survey so that if the Extra Events Mod's star survey type event spawns, ours will not (and alert that mod when our star survey is spawned).
- Precursor amendment now only spawns events for human players
- Fixed spurious error log entries and Science Convention AI weighting
- We Are Gods event no longer happens multiple times
- Various minor fixes

Longform

- Duel Ritual -- Representatives of a subjugated primitive civilisation offer a way to to cease hostilities. -By Drew_eire and Malthus

- Giant Tank -- A leftover of a civilization that knew only war... -By Malthus and asnys

- Neural Network -- A neural network complex is the only thing that is left of this civilisation. -By Malthus

- Shapes under Ice -- Kilometres-wide spots are seen moving slowly beneath the ice of a frozen world. -By ForeMole and LamilLerran

- Living Asteroids -- Strange energy emissions indicate life on these barren rocks. -By ForeMole and Malthus

- Molten Core -- A molten planet has literal oceans of lava, extreme even for such seismically active worlds. -By ForeMole and LamilLerran

- Subspace Beacon -- A mysterious ping is emitted from an asteroid. -- or perhaps something else nearby. -By ForeMole and LamilLerran

- Gaia Troubles -- An artifact is found on a Gaia world, how will you deal with it? -By mbetts

- Extinct Abductors -- A mysterious find reveals knowledge about your species' distant past and possible future. -By Malthus

- Hidden Tundra -- A planet is not what it appeared to be. -By Maria and wtlnd

- Command System -- A tomb world contains an elaborate mechanism for protecting leadership during nuclear war. -By ForeMole and LamilLerran

- Ancient Satellite -- You find a satellite in blazingly close orbit to a star. -By ForeMole and LamilLerran

Update: 19 Aug, 2016 @ 6:05am

- fixed wrong encoding in some german localisation files

Update: 7 Aug, 2016 @ 9:14am

- hotfixed the hotfix...

Update: 7 Aug, 2016 @ 5:13am

1.5.01 hotfix

- fixed a problem in the polish localisation file for the science convention event

Update: 3 Aug, 2016 @ 12:47pm

Version 1.5 (2016-08-03)
Additions

- Added Asteroid Computer anomaly
- Added Asteroid Derelict Structure anomaly
- Added Catacombs anomaly
- Added Ex-Planet event
- Added Ancient Signal anomaly
- Added Precursor Amendment event
- Added Rock Brain event
- Added Starship Graveyard event
- Added We Are Gods event
- Added several mid game orientated events

Improvements and Fixes

- Science Convention now occurs in AI empires as well. They may invite you to their conventions, along with various other improvements.
- Added missing tooltips to Viral Engine
- Corrected typos in French and Polish translations and added translations for new events
- Extended and improved German translation
- General fixes and improvements to existing events/anomalies

Longform

- Asteroid Computer -- A giant artificial brain thinking about existence itself -By Traditum, shockedsystem, and asnys
- Asteroid Derelict Structure -- Strange structures litter the surface of an asteroid -By nCrazed, Hoeya, and LamilLerran
- Catacombs -- Sensors reveal the presence of ruins hidden below the surface. Hopefully they are well-preserved. -By Hoeya and LamilLerran
- Ex-Planet -- Your mining station exploiting the shattered remains of a planet uncovers an unusual deposit. -By asnys
- Ancient Signal -- Scanners are picking up a strange signal from the dense jungle. -By mbetts
- Precursor Amendment -- Archaeological teams may now find precursor ruins on settled planets and within owned space. -By Malthus and LamilLerran
- Rock Brain -- Your research station observing the strange asteroidial intelligence realizes it has discovered your existence. -By asnys
- Starship Graveyard -- Your researchers picking through the remains of the ships discover an unusually intact specimen. -By asnys
- We Are Gods -- Aggressive research on the natives seems to have led to surprising results -By Maria and mbetts

Update: 22 Jul, 2016 @ 1:09pm

1.4.02 Hotfix
- fixed a problem with event tooltips in Eager Traders and Pilgrimage Events that could freeze the game if your empire has too many pops