Stellaris

Stellaris

More Events Mod
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Update: 30 Sep, 2017 @ 12:15am

v2.0.2

# Improvements and Fixes
- fixed premature aging enter system bug (the event did not check who enteres and the trigger also stayed positive after it happens, meaning everyone entering that system would get the event - ai included - andit would popup again each time a ship enters)
- added locators to the borehole anomaly

Update: 29 Sep, 2017 @ 8:34am

v2.0.1
# Improvements and Fixes
- Removed duplicating Point of Interest in Hi There! (Valin Prime) event. Added a few lines for machine flavour
- fixed scoping problem in food constructor chain
- tuned down planetary shields fortification buff to adjust to system changes in 1.8
- bleak modifier will no longer be doubled if it already exists in crystal attack event
- optionsmenu disabled in multiplayer until we find a way to check who is the host

Update: 26 Sep, 2017 @ 9:15am

v2.0.0
Updated to Stellaris 1.8

###Additions
#Anomalies

- Added Borehole Anomaly

- Added Stuck in Glacier Anomaly

- Added Premature Ageing Anomaly

#Events

- Added Food Constructor event chain

- Added Visitor event chain

- Added Hi There! event chain

- Added short primitive civilizations events

- Added Crystal Attack event

- Added Under Blanket event chain

- Added Legacy of the Carcharorion event chain

#Improvements and Fixes

- Orila Quest
replaced the old reward ship with a new model made by Frog
added followup quest

- added new entry in the MEM Options Menu for spawning Orila ships to play around with them, as it will still take quite some time before the events for them will be implemented

- Paradise World modifier toggable (via MEM Options Menu) planetary modifier for ringworlds and gaia planets added.
Boni:
5% to happiness (additional to gaia 5% bonus adding up to planned 10% for gaia and 5% for ringworld)
10% to pop growth
5% to every ressource production
25% to migration attraction
Why? There was barely any incentive to terraform planets to gaia before. Every planet of your species' preference type would be just as good. Now ringworlds and gaia planets reward your high ressource investment in being slightly better than other planets.

- Tomb world system spawning reworked and lowered the chance of a system being spawned nearby drastically

- Matrix Anomaly
fixed building disappearing on colonization

- hopefully fixed misplaced undeletable shield objects (needs confirmation with enough playtesting)

- added a version check to inform the player when loading up a game that was started with either an older version of MEM or without it.

Update: 1 Jul, 2017 @ 10:42pm

- removed misplaced LEX loc files

Update: 25 Jun, 2017 @ 12:06am

- devided planetary shield positioning and scaling entries into different files to make compatibility with multiple mods easier.

Update: 14 May, 2017 @ 4:46am

# Improvements and Fixes

## Planetary Shield Generators
- Added graphical shieldeffects for planetary shield generators
- Changed vanilla planetary shield generator (which probably nobody ever used) values:
- running energy cost: 2
- provides 4 unity
- adds 300% base fortification value to the planet it is build on (up from 50%)
- adds 5% to planetwide happiness
- adds 5% to planetwide habitability
- short explanation why these values:
* from a game point of view this was a dead technology that was not worth wasting a planetary tile with. Now it lasts a bit longer and adds some small boni to make it worthwhile
* from a rp point of view you have a big shield above your head protecting you, your family and friends (+unity & +happiness) most likely not only from evil aliens but also from dangerous radiation (+habitability)
- bombarding a planet to 0 health automatically ruins the planetary shield generator and therefore prevents giving a buff to the occupier (also turns of the graphical shield effect until repaired)
- also you may be able to research an advanced planetary shield generator, if you fit the requirements (one of which is having surveyed an ancient shield world)

## Orila Quest
- changed spawnchance of this quest from 100% to 30%
- Harilla has a special planetary shield now
- the Halissos system has a ruined science nexus now (to prevent the building of a dyson sphere on the too big sun)

## Elusive Carcosa
- species traits of the reward options will no longer be applied randomly to randomly generated species
## Ancient Robots Colony Event
- fixed recapturing events not firing

## Added Options Menu to change various mod settings ( accessable through Situation Log )
- event chain is added on day 5
- currently contains options to (de-)activate our reworked shield worlds and the planetary shield effect of the planetary shield generators and a blank LEX menu

Update: 9 May, 2017 @ 1:29pm

Patchlog 1.9.1

-Updated to Stellaris 1.6

-various minor Fixes

-reworked demon ship event

Update: 17 Apr, 2017 @ 9:38pm

Patchlog for 1.9
# Additions

## Anomalies
Added Abandoned Mecha Anomaly
Added Ancient Factory Anomaly
Added Ancient Graveyard Anomaly
Added Crystal Pyramid Anomaly
Added Flight Recorder Anomaly
Added Hollow Asteroid Anomaly
Added Lava Fortress Anomaly
Added Solar Riches Anomaly
Added Star Colors Anomaly
Added Stellar Cloud Anomaly

## Events
Added Accelerated Evolution Colony Event
Added Ancient Robots Colony Event
Added Lunar Gate Event
Added Sleepers Observation Post Event

# Improvements and Fixes

Orila Quest (Extinct Abductors Quest 1)
-changed reward ship to have "Sentient Battleship AI" to let it use its "Titan Beam" more often
-added failsafe to ensure 4 systems are targeted (or spawned) after the first project
-changed giant crystal to crystal country (was drone before accidently)
-added new civic and accompanying special government form

introduced various new event pictures of which some have already been applied to existing events (many thanks to the artists)

Hidden Tundra Anomaly
-now gets planet modifier, tile blockers and some ressources on planet class change

We are Gods Observation Post Event
-changed meantime to happen to 5000 months (like vanilla observation post events) and made it happen max one time per empire instead of galaxy
-fixed wrong localisation link for the second option

Eager Traders Event
-changed MTTH to 30 days to prevent rare event overflow
-changed it to happen only once per playthrough and not necessarily when meeting the first fitting civ

Star Survey will now only target safe systems

Spiritualist Pilgrimage
-will now only happen with standard empires
-will not happen while having closed borders or being rival

Elusive Carcosa
-made it more likely to start (made the range of leader trait candidates broader and added a possible link to the sleepers event)
-opinion modifier applied to all known default empires when receiving this reward and later when establishing contact
-ensured a final message happens if a certain outcome is chosen

various minor fixes

Update: 20 Dec, 2016 @ 8:15am

Update 1.8.1

- fixed polish language file in place of english file in sub space beacon event

- added new anomaly (Pi Writing - New messages are being gouged into planets - By LamilLerran)

Update: 14 Dec, 2016 @ 12:01pm

Update 1.8

- updated MEM to Stellaris 1.4.*

- removed precursor fix as now the problem has been officially fixed

- updated french and polish localisation