Starbound

Starbound

Blood Mod
Showing 1-7 of 7 entries
Update: 14 Jan, 2017 @ 8:40pm

-Updated damage files to work with Starbound 1.2 patch that added elemental damage, new hit types, and sounds.

Update: 5 Aug, 2016 @ 7:46pm

Update: 30 Jul, 2016 @ 1:01am

-Redrawn foreground blood splatter animations to improve smoothness and increase clarity to target
-Fixed no death blood effects for electric pistol damage
-Reduced foreground blood splatter for daggers and ranged weapons
-Fixed multiple visual errors with range damage:
Duplicated blood effects appearing in front of characters making it difficult to see target
Incorrect start animation positions
Incorrect velocity

Update: 28 Jul, 2016 @ 8:07am

-Removed hit bleeding effects from Default damages. This will remove bleeding from block attacks and acid rain. Currently unknown if something else gets disabled as well. This effect was used for mostly everything in the early versions of the game.

Update: 27 Jul, 2016 @ 12:51pm

v1.2
-Added gore piles on kills (experimental)
-Minor blood amount adjustments for bladed weapons

Update: 25 Jul, 2016 @ 11:10pm

v1.1
-More color variance for blood drops
-Increased duration of hit blood stains
-Fixed infinite x-axis velocity for blood drops and added variances

Update: 24 Jul, 2016 @ 8:24pm

0.7a (Early Access) to 1.0
-Updated to match changes made to weapon effects and sounds in version 1.0 of the base game
-Blood splatter "embers" now stains the environment and stay for a longer time
-Reduced blood size alternate file temporarily removed