Starbound

Starbound

Murdercraft
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Update: 9 Aug, 2021 @ 10:20pm

Update to version 1.6d (For game version 1.4.0)

-Fixed an issue that would cause picking up gelatin to give recipes for perfectly generic cubes
-Added kiwi, pineapple and grape gelatin. Like the apple one, they need to be crafting in the kitchen table.

Update: 27 Jun, 2020 @ 10:08am

Update to version 1.6c (For game version 1.4.0)

-The mod now works with the latest version of the game.

Update: 2 Jan, 2017 @ 2:40pm

Update to version 1.6b (For game version 1.2.1)

-The mod now works with the latest version of the game.

Update: 21 Sep, 2016 @ 4:10pm

Update to version 1.6a (Cheerful Giraffe 1.1.1)

-The mod now works with the latest version of the game.

Update: 16 Aug, 2016 @ 8:40pm

Update to version 1.6 (Cheerful Giraffe)

-The alcoholic drink Bloodlust now requires a bottle and will not rot. It also has a new sprite.
-Added new creatures that will bleed in liquid form when killed: Yokat, Trictus, Quagmutt, Oogler and Nutmidgeling.
-Removed the alternate recipe to make bandages. The recipe is now part of the new "Craftworking" mod.

Update: 7 Aug, 2016 @ 11:12pm

Update to version 1.5 (Cheerful Giraffe)

-Land and Flying random gen monsters will now spill blood in liquid form when killed.
-Bigger monsters will spill more blood.
-Monsters will only drop blood in item form when killed with hunting weapons now.
-Increased the chances for land monsters to drop Meat Chunks when killed with non hunting weapons.
-Restored the vanilla recipe to craft Salve.
-Added a new medicine, Healing Potion. It will slowly regenerate health and will last 90 seconds. Players under the effects of other meds and stims will still be able to drink Health Potions since the medicine delivery is different. The recipe will be learned when players pick up a Salve.

Update: 3 Aug, 2016 @ 10:48pm

Update to version 1.4 (Cheerful Giraffe)

-Fixed a bug with bandages, which was making them unable to be crafted.
-Flying monsters now have a chance to drop an Egg.
-Added a new campfire recipe to turn an Egg into a Hard Boiled Egg.
-Gleaps now have a chance to drop Glowing Fibre.
-Added a new recipe to craft Flesh Strands from 1 Meat Chunks and 1 Gelatin.
-Added new creatures that will bleed in liquid form when killed: Agrobat, Apex Mutant and Crustoise.
-Salve has a different sprite. It looks a bit more like a homemade medicine now.

Update: 2 Aug, 2016 @ 6:51pm

Update to version 1.3 (Cheerful Giraffe)

-Added a new food/material, Gelatin. It can be crafted from meat chunks at campfires. It can be eaten but it's best used in crafting other items.
-Gleaps and Moontants might drop Gelatin when killed.
-Added a new craftable dessert, Apple Gelatin. It requires 1 Gelatin and 1 Apple.
-The recipe for Salve now requires 1 Plant Fibre and 1 Gelatin.
-The recipe for Bandages now require 1 Salve and 1 Woven Fabric.
-Added a new craftable drink, Bloodlust. It's a bloodwine crafted from 1 Pussplum and 3 Blood.

Update: 27 Jul, 2016 @ 8:12pm

Update to version 1.2 (Cheerful Giraffe)

-Blood and Water can mix now to create Bloodied Water. It's a transparent red water with no current crafting uses.
-Blood and Healing Liquid will create Healing Blood when mixed. Same properties than Healing Liquid but it's blood colored and glows red.
-Added new creatures that will bleed in liquid form when killed: Batong, Bobfae, Poptop, Adult Poptop, Mother Poptop, Capricoat, Hemoglobin Parts, Scaveran and Rex.
-Big unique creatures will bleed a lot more when killed than small ones.
-Unique creatures from the bleed list will still drop additional blood as item.

Update: 26 Jul, 2016 @ 3:37pm

Update to version 1.1 (Cheerful Giraffe)

-Added a new monster drop, Meat Chunks. It drops when killing monsters with non hunting weapons.
-Added a new food item, Meatball. It's cooked from Meat Chunks and feed less than Cooked Steaks.
-Added a new monster drop, Raw Heart. Can be dropped by either flying or land fleshy monsters.
-Added a new food item, Cooked Heart. It feeds a little more than Cooked Steaks.
-Added a new food item, Bonemeal. It feeds very little but it doesn't rot. It will be used in recipes in future updates.
-Added a new food item, Coronary Ingot. It's a bar-shaped food made from 1 Meat Chunks, 1 Potato, 1 Cheese and 1 Egg.
-Added a recipe to get 3 units of Blood from a Heart.
-Added a recipe to get 4 Meat Chunks from 1 Raw Steak and 1 Raw Heart.
-The recipe for Killshake now also requires 1 Meat Chunks.
-Changed the recipe for Meat Dumplings. They now require 1 Meat Chunks instead of Raw Steak.
-Changed the recipe for Shepherd's Pie. It requires 1 Mashed Potato, 2 Meat Chunks and 1 Cheese.
-Changed the ID for blood so it doesn't conflict with mods using the same ID.
-Gleaps release blood in its liquid form when killed. The rest of the creatures will drop blood in a similar fashion in later updates.

This update will cause stored blood to be turned into "generic" items and be lost if using a previous version. There might be a way to prevent the lost of it by releasing the blood into a pool before updating it, since it will use an ID number not used when it's in "item" form. Then when the mod is updated, it should be safe to gather the blood with your Matter Manipulator.