Starbound

Starbound

NPC's Aren't Stupid! (Not Updated)
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Update: 9 Sep, 2018 @ 10:07am

Update: 9 Sep, 2018 @ 9:40am

Update: 3 Sep, 2018 @ 5:36am

* Updated and now compatibile with version 1.3.3
* Project renamed from Enemies Aren't Stupid! to NPC's Aren't Stupid!!!

* NPC's can now travel freely through Horizontal Hatches / Doors / Traps.
* Ranged NPC's should no longer begin firing if they are within melee range of your character.
* NPC Reactivity to 'enemies' is increased. (This counts for friendly and hostile NPC's alike)
* You can no longer dodge bullets / projectiles by crouching.

* Snaggler can no longer be made vulnerable when it's in its shell.

--This is a lore friendly adjustment since the description of the Snaggler is:
--"Its shell is impossible to penetrate which can make it a tricky foe."
--Similar change for Peblit has been depricated due to its inclusion in the game by the developers.

(#) New Steam Banner / Video with comparisons coming soon.

Update: 15 Jun, 2017 @ 3:31pm

Depricated Code

Update: 1 Oct, 2016 @ 9:31pm

Hotfix

Update: 25 Sep, 2016 @ 10:29pm

--=Version 1.8=--

- RESTRUCTURED THE MOD, USES PATCH FILES, THANKS FOR "FOLLOW MEMPHIS" GIVING ME THE PUSH I NEEDED TO CHANGE IT.

- Sorry for this taking so long!

Update: 20 Sep, 2016 @ 9:14pm

--=Version 1.7=--

- Fixed a bug where crew members would not spawn, this lead people to believe their save files were corrupted. They aren't, your game is fixed now. I am not able to update as frequently due to my recent acquisition of a full time job, but I will provide support during my time off as much as I can. Have a good one and thanks for using this little mod still!

- Oh and I made things a littttle bit faster (Daggers are faster, axes are faster, hammers are a little faster, and so on) just to change things up. Let me know if there are any problems or if you have any suggestions.

Update: 19 Aug, 2016 @ 6:03pm

--=Version 1.6=--
- Fixed a bug with enemies occasionally firing before aiming, resulting in them shooting at an approximately 45 degree angle. Credits go
out to SentientSupper for providing me a proper fix for this little quirk! ( "rangedAimTime": 0.00 -> 0.01 )

Update: 16 Aug, 2016 @ 10:38pm

--=Version 1.5=--
- Fixed the bug with Ixodoom not spawning and freezing the second mission!! (Took me 3 hours to figure this one out)

Update: 3 Aug, 2016 @ 2:54am

--=Version 1.4=--
- Support for version 1.0.4 (They fixed my fix into their game and my fix broke their fix)
- Major change: Hostile NPC's now locate Monsters and hunt them down and vice versa.
- NPC's in combat now swap weapons out much faster than before.
- Most recent patch does not affect Snaggler, so my fix is still required for that to work properly.