Counter-Strike 2

Counter-Strike 2

Bottlestreet
Showing 1-4 of 4 entries
Update: 2 Aug, 2016 @ 11:53am

Version 1.5
=========================
- Yard: Added new passage way to lower rotation time
- Yard: Closed old arch way
- Trains: Moved smoke particle (thanks to gz)
- Toxic: Fixed bomb bug (thanks to Leon_x3)
- Outside: Fixed stairs sound
- General: Updated Nav
- General: Updated Radar

Update: 29 Jul, 2016 @ 11:12am

Version 1.4
=========================
- General: Improved Bot Navigation (thanks to Meurglis3)
- General: Fixed some broken overlays
- General: Added some viscluster
- T-Spawn: Fixed boost spot (thanks to gz)
- T-Spawn: Fixed bomb bug (thanks to gz)
- Bombside-B: Replaced barrels with crates (thanks to gz)
- Bombside-B: Raised wooden cover
- Bombside-A: Added clip to prevent bomb bugs (thanks to gz)
- Ruins: Added clip on the floor (thanks to gz)
- Trains: Lowered a fire particle
- Trains: Moved dustcloud (thanks to gz)
- Rats: Changed dustcloud alpha (thanks to gz)
- Yard: Changed skybox to setup nades on A

Update: 28 Jul, 2016 @ 9:57am

Version 1.3
=========================
- Connector: Changed wall texture (thanks to gz)
- Connector: Added clipping on stairs (thanks to gz)
- Sun: Changed sun color (less orange)
- General: Change skybox texture (new sky_cs15_daylight02_hdr)
- Ruins: Fixed flying plant model
- Outside: Fixed bomb bug (thanks to gz)
- Bombside-B: Fixed bomb bug (thanks to gz)
- Bombside-B: Raised wooden cover
- Toxic: Fixed displacement colission (thanks to gz)
- CT-Spawn: Fixed flying fence model
- Bombside-A: Rescaled hedge brushes
- Bombside-A: Removed bomb planting zone around tree (thanks to gz)
- Yard: Fixed bomb bug

Update: 26 Jul, 2016 @ 3:04pm

Version 1.2
=========================
- Bombside-B: Added metal cover (thanks to zombi)
- Bombside-B: Added decals for better infos
- Bombside-B: Changed size of bomb planting zone
- Bombside-A: Added decal for better infos
- Bombside-A: Changed texture of hedge brushes
- Rats: Added green light
- Heaven: Fixed bomb bug
- Heaven: Changed light brightness(15 -> 20)
- Rats: Changed rope width (2 -> 1) (thanks to zombi)
- Trains: Added clip brushes on train
- Stoop: Changed various light settings
- Office: Fixed bomb bug
- Outside: Added roof ambient model
- CT-Spawn: Changed ambient light brightness in tunnel (50 -> 40)
- Toxic: Fixed bomb bug
- Toxic: Added bicycle collision
- Soundscapes: Lower bottlestreet.inside.connector loop sound volume (0.5 -> 0.4)
- Soundscapes: Changed bottlestreet.inside.connector fadetime (2.2 -> 2.5)