Counter-Strike 2

Counter-Strike 2

dr_kniv_birl_v3_f2
Showing 1-6 of 6 entries
Update: 6 Aug, 2016 @ 2:55am

PT-BR
* Consertado um bug que ocorria ocasionalmente na trap 7 (whey gigante), agora o whey no interrompe mais o trajeto final
* Consertado um bug que ocorria ocasionalmente na trap 9 (cadeia), agora a "porta" sempre est "aberta"
* A trap 10 sofreu alterao (blocos coloridos), agora possui uma fileira a menos de blocos
* Trap passiva dos pes de batata teve leve alteraes fisicas e tambem foi alterada sua fora de embalo, agora est mais facil para passar
* Algumas entidades secundarias do mapa foram removidas para deixar o mapa mais leve ao jogar

Entre no meu grupo: https://steamhost.cn/steamcommunity_com/groups/camaquem

ENG
* Fixed a bug that was ocurring ocasionally on trap 7 (big whey), now the whey does not stay on the way in the final part of the path
* Fixed a bug that was ocurring ocasionally on trap 9 (jail), now the "door" is always (every match) "open"
* The trap 10 suffered alteration (colored blocks), now it posses a pile less of blocks
* passive Trap of the bread rolls has suffered slight physical alterations and also it was altered to have a weaker player push
* Some secundary entities were removed from the map in order to make the playability of the map better

Enter my Group: https://steamhost.cn/steamcommunity_com/groups/camaquem

Update: 5 Aug, 2016 @ 9:39pm

PT-BR
* Consertado armadilha 7 (whey gigante) para nascer e se mover corretamente.
* Foi removido uma area de teletransportao da trap 9 (jaula), agora os cts nao sao mais pegos se ficarem para tras

Entre no meu grupo: https://steamhost.cn/steamcommunity_com/groups/camaquem

ENG
* Fixed trap 7 (big whey) to correctly spawn and move.
* Removed teleportation area from trap 9 (jail), now the cts are no longer caught by tp when they are before the trap

Enter my Group: https://steamhost.cn/steamcommunity_com/groups/camaquem

Update: 3 Aug, 2016 @ 4:32am

* Pequeno ajuste na v3, os sons foram compilados errados no bsp

* Small Fix the sound files were compiled wrong in the bsp

Update: 3 Aug, 2016 @ 2:12am

PT-BR
* Adicionado mais entidades de tr e ct, pois ainda estavam ocorrendo mortes ao nascer ocasionalmente
* O buraco no primeiro corredor do mapa foi diminuido pois muitas pessoas nao conseguiam passar dali resultando em partidas muito rapidas
* A trap 2 teve sua duracao diminuida para 6.50 segundos (antes 8)
* Foi corrigido um bug na parte onde o terrorista ativa as armadilhas no segundo estagio (dentro da academia) agora nao e mais possivel tacar granadas por cima do vidro
* Trap 4 nao possui mais duracao infinita (agora ela esta programada para desativar apos 2 segundos)
* Trap 5 sofreu um ajuste de fisica, pois em alguns servidores os plugins e o fato de ser multiplayer interferem no trigger_push ocasionando a trap a nao funcionar
* Trap 7 nao estava funcionando corretamente em servidores online, sua fisica foi parcialmente corrigida afim de testar novamente
* Trap 9 sofreu alteracao na vida da jaula que o ct precisa quebrar (agora esta mais facil quebrar a jaula e seguir percurso)
* Trap 10 teve uma fileira de blocos removida para facilitar um pouco mais para os cts
* Uma propaganda foi adicionada entre a trap 10 e 11 para o grupo da steam Camaquem
* Trap 12 sofreu alteracao de modo a corrigir um bug nos servidores online (agora o whey deve mover-se para os lados sempre em todas partidas)
* Trap 13 teve sua dificuldade levemente aumentada pois agora possui uma zona de morte atras das arvores ate mesmo quando estao deitadas
* Placas de instrucao foram adicionadas na armadilha da jaula e no "super birl world"
* Um novo secret foi adicionado
* Modificacoes foram feitas nos diretorios de materiais do mapa para facilitar as atualizacoes futuras do mesmo
* Adicionado entidade player_speedmod, agora o terrorista tem velocidade aumentada sem a necessidade de esteiras
* Removidas as esteiras do percurso do terrorista

Entre no meu grupo: https://steamhost.cn/steamcommunity_com/groups/camaquem

ENG
* Added more entities to tr and ct spawn, because sometimes players were born dead
* The hole from the first corridor of the map was stretched because some people could not pass there, resulting in too fast matches
* The trap 2 had its duration changed to 6.50 seconds (before was 8)
* Fixed a bug on the terrorist course in the second stage part, now cts can not throw grenades on the terrorist course
* Trap 4 does not have infinite duration anymore (now it is scheduled to deactivate before 10 seconds)
* Trap 5 suffered an small adjustment on its physics, because some plugin servers and the multiplayer factor were interfering on the "trigger_push" entity so occasionally the trap were not working
* Trap 7 were not working properly in online servers, its physic has been partially corrected in order to test it again
* Trap 9 suffered alteration on the jail strenght (life) so the cts can break more easily to continue the course
* Trap 10 had one block row removed to facilitate a little more to the cts
* A marketing board was added between trap 10 and 11 linking to the Camaquem group
* Trap 12 suffered alteration in order to fix a bug in online servers (now the big "whey" must move independant to right and left in all matches)
* Trap 13 has its difficult increased slightly because now it have death zones on each trees back side even when it is overthrown
* Instruction boards were added on the jail trap and on the "super birl world" grid
* A new secret has been added
* Modifications were made to some materials directories on the map to facilitate the updates of this map on steam
* Added "player_speedmod" entity, now the terrorist have increased velocity without the necessity of speed floors
* Removed speed floors

Enter my Group: https://steamhost.cn/steamcommunity_com/groups/camaquem

Update: 29 Jul, 2016 @ 1:43am

PT-BR
* Adicionado "game_player_equip" para remover armas dos jogadores
* Removido areas de anti-afk do mapa, apenas a base possui agora
* Mudado a posio da placa de marketing para melhor visualizao
* Mudada a trap 2 para ter durao de 8 segundos (antes era 10)
* Mudado sons dos botes do painel de senha do secret 4
* Mudada a trap 3 para prender o jogador, para que ele tome menos dano de queda
* Alterado todos os volumes dos sons do mapa, sons agora reproduzem a 30% da capacidade maxima (antes era 100%)
* Todas os botes de ativao das armadilhas foram nomeados para no ter inconsistencia com plugins (antes no tinham nomes)
* Mudado a velocidade inicial da trap 7 para 1600 (antes era 800)
* Trap 9 agora pode ser passada sem a necessidade de ativao do terrorista (quebrando as grades da jaula com a faca)
* Trap 9 agora possui um mecanismo de teletransportao que puxa jogadores (por um breve perodo) caso ativada
* Adicionado secret 5
* Removido duas fileiras de blocos da Trap 10 (agora est mais facil passar)
* Adicionado sinalizaes no cho da armadilha 14 (agora possivel ver para qual direo jogador ser puxado)
* Mudado a fora da gravidade na armadilha 14 de forma que a fora aumente gradualmente at chegar no fim da armadilha
* Alterado os tempos de ativao de 3 pes de batata para facilitar a passagem pela armadilha 14
* Trap 20 sofreu srias alteraes para que funcione corretamente quando usada na direo da terra verde do super mario
* O segundo setor do super birl world sofreu alterao na parede, pois antes estava com problemas de transparencia

ENG
* Added "game_player_equip" to remove the players guns
* Removed anti-afk from the map, now only ct and tr bases have
* Changed position of the marketing board to be better visualized
* Changed the trap 2 to have only 8 seconds of duration (before was 10)
* Changed the secret 4 panel buttons sounds
* Changed the trap 3 to hold the player, so he take damage only once
* Changed the volume from the sounds of the entire map, now sounds reproduce at 30% capacity (before was 100%)
* The buttons from the traps of the entire map now have names to dont cause incompatibility with server plugins (before it didn't)
* Changed the initial velocity of the trap 7 to 1600 (before was 800)
* Trap 9 now can be trespassed without the necessity of activation (jail bars can be broken)
* Trap 9 now have a teleportation mecanism that pushes players (for an brief period of time) after activated
* Added secret 5
* Removed two layers of blocks from the trap 10 (now its easier to pass)
* Added signals on the ground for the trap 14 (now its possible to see the direction that the player will be pushed)
* Changed the gravity force from trap 14 in order to make the trap increase difficult as the player passes
* Changed the activation times from three bread rolls to facilitate the passage through trap 14
* Changed trap 20 suffered various alterations in order to work properly so the fireballs arrive at the "mario green land"
* The second sector of the "super birl world" suffered a little alteration on the wall, because before it was with transparency glitches

Update: 26 Jul, 2016 @ 8:03pm