Arma 3
Dynamic Recon Ops - TEST VERSION
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Update: 6 Aug, 2016 @ 1:59pm

  • Corrected failsafes for enemy groups of single units
  • New UI graphics for initial menu
  • Units are assigned names, voices and faces before arsenal
  • Added check to stop Apex vehicles spawning for hosts without the Apex expansion
  • Fixed minor bug with boats placed for ground insertion water crossings

Update: 5 Aug, 2016 @ 1:24am

  • Fixed bug with MP players not receiving available infantry unit data
  • Fixed bug with MP players not being assigned as cargo of air insertion heli

Update: 4 Aug, 2016 @ 2:54pm

  • Rewrote player air insertion from scratch
  • Stopped objectives spawning units in midair for them to plummet to their deaths. Solves issues with Clear Area objectives auto-completing among others.
  • Team planning menu saves insertion choice between Arsenal and map usage
  • Team planning menu 'READY' buttons replaced with single 'GO' button usable only by host

Improved enemy composition for factions with correct data supplied:
  • Removed usage of CfgGroups defined groups for spawning
  • Implemented weighted randomisation for unit selection (less chance of spawning AT, MG, spec ops etc compared to ordinary riflemen)
  • Rewrote skill settings to give 'Action' style enemies better situational awareness but still poor aiming and related weapon abilities

Update: 2 Aug, 2016 @ 12:14pm

Updated to latest version

Update: 30 Jul, 2016 @ 2:31pm

Update: 30 Jul, 2016 @ 2:05pm

Update: 30 Jul, 2016 @ 10:04am

  • Changed AI skill option to "Enemy force style". Two options switch between the current default AI system with more units with worse skills and a more realistic system that has less AI with the default Arma skills

Update: 30 Jul, 2016 @ 9:10am

  • Enabled user input during intro sequence because bad things happened

Update: 30 Jul, 2016 @ 9:02am

  • Failsafe vehicles added for insertions
  • Binoculars are actually assigned this time
  • User input disabled during intro sequence
  • Reworked scripted addition of supports to fix issues with only one support available
  • New menu has new visuals
  • Force added map at various points to workaround map disappearance bug
  • Added ability to choose insertion location to new menu
  • Moved insertion type selector to new menu

Update: 29 Jul, 2016 @ 9:41am

  • Experimented with adding respawn at campsite/air drop zone - this may help to solve issues with MP games not restarting properly
  • Reinforce script given extra failsafes and diagnostics
  • Overcast/fog values tweaked to be more likely
  • Extra parameters for flag markers are checked
  • Player group is removed from garbage collection
  • Teamswitch disabled
  • Player group moved to a better position on FOB/camp starts to avoid AI getting stuck
  • HVT should no longer die on certain spawn situations
  • Clear area, clear base objectives now account for incapicitated units
  • Maps are forceably given to all player units
  • Binoculars should now be given appropriately