Arma 3
D-Day [Coop 10] v1.85
Showing 11-20 of 22 entries
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Update: 20 Aug, 2016 @ 8:45am

Update: 20 Aug, 2016 @ 8:04am

Changes to: bunker destruction script, improved frame rate, added some sfx - bodies flying into the air, improved landing process and number of deaths. Save game is now disabled. SP must use LAN server for respawn.

Update: 15 Aug, 2016 @ 10:11am

Update: 15 Aug, 2016 @ 8:59am

Improved FPS. Changed simulation for beach objects. Added second LC - destroy. Fixed floating tracked APC in Colleville. Adjusted 101st airborne IP. Made it a little easier to get off the beach. Set unitpos "up" for some garrisoned enemy in Colleville.

Update: 15 Aug, 2016 @ 12:03am

Change in hit radius made artillery too strong. Landing craft now indestructible.

Update: 11 Aug, 2016 @ 2:04am

Changed blood texture size and added wsmall. Tweaked smoke and particles. Changed paras drop point. Changed SP savegame options.

Update: 11 Aug, 2016 @ 1:46am

Changed SP save game options.

Update: 10 Aug, 2016 @ 1:49pm

Increased prob of player death on beach. Changed artefect script to increase prob of player target _target, 30 + random 50. Changed time of day. Changed lighting. Increased frame rate on beach +5 FPS. Adjusted end mission sequence.

Update: 10 Aug, 2016 @ 1:14am

Update: 9 Aug, 2016 @ 7:29am

Reduced object count on beach. Adjusted sound volume on 2 loops. OB1 / 2 completion trigger sooner. Changed respawn trigger on beach exit. Removed tanks. Added more wrecks and blood in water. Improved frame rate on beach.