Don't Starve Together

Don't Starve Together

Home Base Bonus
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Update: 9 Aug, 2016 @ 7:53pm

- increased the default "update intervall" values, to prevent lagging. So now it takes 1 second standing on the floor in a base to get the bonus. I think this is still okay. Of course you can test around which values suits your prefences and do not lag that much.
The more players/animals/items on a floor, the more work has to be done by the mod every x seconds (x is the update intervall).

- also added more optional values to choose in the settings for the update intervall.

- also increased the max size of the cached information table. Hope this will also increase stability.

Update: 9 Aug, 2016 @ 7:03pm

- walls were not counted in 1.1.4, fixed (did not tested 1.1.4 properly because I wanted to upload it fast for crash/disconnect fix :D)

Update: 9 Aug, 2016 @ 6:53pm

- Fixed a crash (or disconnect if playing as client) that happend rarely when anything was in range of the base that had no prefab (happend e.g when a lightning strike hits you while in base)

Update: 8 Aug, 2016 @ 7:16pm

- added support for any chest (script looks for anything with "chest" in its name), so also mod chest (like signed chests) are supported now

Update: 8 Aug, 2016 @ 10:59am

- small hotfix, for a possible crash if sanity is set to zero for one floor.

Update: 8 Aug, 2016 @ 10:44am

- now you can set the sanity gain in settings (default is still +3 for marble and carpet, but only +1.8 for wooden)

- differentiate between summer and winter insulation. Changed default values (see description). Carpet will be better in winter, while marble will be better in summer.

Tooltip mods are not able to differentiate between both kind of insulation, because normally a thing can only give one kind of insulation. In this case the tooltip will show winter if values are equal, or the higher of both values.

Update: 7 Aug, 2016 @ 10:13am

- solved the issue described in v 1.0.9

So now there are no bugs that I'm aware of :)

Update: 6 Aug, 2016 @ 7:25pm

- now the MoistureRate shown when hovering over the MoistureMeter updates everytime the MoistureRate changes. (thanks DarkXero for helping me to find a solution)

- unfortunatley for some reason the wetness of trees and maybe some other things does not work for clients... they are always dry at the moment. Will try to fix this within the next day

Update: 6 Aug, 2016 @ 5:52pm

- fixed the crash for clients
- at the moment the moisturerate does only update if the wetness indicator of the player changes, I will try to find a way to update it more often.

Update: 6 Aug, 2016 @ 2:49pm

- added an option to show your MoistureRate when hovering over the moisturemeter. So with this option (enabled by default) you can see your wetness gain per second. (thanks to rezecib for telling me how to do this)

Crashes as client.. I will try to fix this..