Starbound

Starbound

Synergy Augments: Lightweight Class Mod
Showing 1-5 of 5 entries
Update: 18 Aug, 2018 @ 9:09pm

V1.3.0

General
- Rank I Augments are now available at the anvil!
- Regeneration Rank II has been weakened. Two new tiers have been added.

New
- Doctor's Orders staff has been added! This is the signature weapon of the medic class. Left clicking creates a rapid healing zone that heals 70 health over a second! This costs 60 health and 125 energy to use, so medics will need to manage both their health and their energy in order to be effective healers. Be wary--don't heal your enemies! It can be crafted at the anvil with 6 iron bars, 100 plant fibre, 5 glass, and an AA battery.
- Synergy Socket has been added! This item can be crafted at the anvil with two iron bars and 150 pixels. While it provides no bonuses, it has an augment socket and is available early on.

Medic Augment
- Increased +75 max energy to +100 max energy.
- Increased Rank I regeneration to Rank III regeneration. (and Rank IV for upgraded medic)
- Max health bonus removed.
- Now no longer provides jump bonus.
- Damage penalty increased from -35% to -40%.

Sentinel Augment
- Increased Rank I regeneration to Rank II regeneration.
- Now correctly gives 50 max health boost rather than 30.
- Now correctly applies 30 max energy penalty.
- Damage penalty reduced from -20% to -15%.

Update: 25 Dec, 2016 @ 2:10am

V1.2.0 Changes

General:
- Lance has retired. Rank I synergy augments are now crafted with 1 tech card and 500 pixels at a forge. This should ensure compatibility with more mods.
- Rank II synergy augments can now be crafted at the replicator using their respective rank I augment and 500 ancient essence. These augments add an additional rank of health regeneration and light emission.
- Rank I synergy augments now are considered "Rare" instead of "Legendary."

Update: 18 Aug, 2016 @ 3:39pm

V1.1.0 Changes

Sentinel Augment:
-Increased +50 max HP to +60 max HP
-Decreased health regeneration rate.

Assassin augment:
-Now grants +20% run speed

Medic Augment:
-Decreased +100 max energy to +75 max energy
-Now grants +20% jump height
-Now grants +10 max HP

-Added Scout Augment

-Lance now sells a level 1 staff with healing zone as secondary ability
-Lance now gives the scout augment as a reward for the Synergy Quest
-Lance now sells a wand with healing zone

Update: 8 Aug, 2016 @ 6:55pm

Update: 8 Aug, 2016 @ 6:38pm