RimWorld

RimWorld

Wanna Get High
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Update: 8 Sep, 2016 @ 8:16pm

[Auto-generated text]: Update on 9/8/2016 10:16:31 PM.

Fixed the 4 Known Console Errors!
Mod should launch with no errors.

Update: 2 Sep, 2016 @ 7:02pm

[Auto-generated text]: Update on 9/2/2016 9:02:24 PM.

The Now with 420% more A15 than last model update ---

Really, no new content here. And in fact, my goal was to just get
the mod working in A15. I had to strip out a bit of guts, but
it appears to not throw any errors, and works. If you see anything strange,
please report it in the comments so we can catch anything.

I did also fix a bug that would throw an unseen error about BlueMystic - FIXED

(Going to listen to public - if they like original system will keep it )
(But if we want it to tie into the new system I can look into that too)

But if it ain't broke don't fix they always say.

Update: 15 Aug, 2016 @ 4:53pm

[Auto-generated text]: Update on 8/15/2016 6:53:54 PM.

Sadly, this is one of those fabled patches that just has tweaks to the code.

Plants can now be grown in hydroponics. If you want a challenge, try to play
in a cold zone that never lets you grow outside, and you will see how useful
this tweak would be for you.

(Hidden Status) - You should now see when you are barely high .. it will say "hidden"
but it will show it to you I believe. This was mainly to let people know they were high
when they were not sure.

Joy - The candy wasn't in the joy list for some reason .. it is now. It wasn't noticed because
it appeared to work anyways, but combing the code randomly I found and corrected this.

(Other tiny tweaks - more of those to come, but will hide them with content)

Update: 14 Aug, 2016 @ 8:42am

[Auto-generated text]: Update on 8/14/2016 10:41:56 AM.

Naui with Maui Waui!

Added new Maui Waui plant. Inlcuding all the toys that go with it, blunts, candy, joints, CBD oil.

Reduced side-effects of pot, might tweak them up a bit more over time, but wanted to make sure
that everyone was having a groovy experience. But I expect to increase a few values here and
there in the next patch.

2 New Custom Scenarios
---------------------------------
(1) 2 Space Hippies Crash their Space Bug on the way to the Intergalactic Cannabis Cup.
Luckily they had their stash with them. But will it be enough?

(2) Space Trucker's truck gets hit by space debree and it spills it load of Pot candy all over
a rimworld. This is your sole source of food, and you are going to have to MAKE him eat it,
its set to "never for nutrition" so until you get food up, you need to micromanage this.

Update: 13 Aug, 2016 @ 8:03pm

[Auto-generated text]: Update on 8/13/2016 10:03:15 PM.

Update: 13 Aug, 2016 @ 7:35pm

[Auto-generated text]: Update on 8/13/2016 9:35:05 PM.

Update to Candy - Added other 3 types.

Fix - Possible death from over smoking. Drastic reduction in the
ability to pass out from smoking. You will be puking on smoking
dozens in a row to even attempt it. But if you do see a weird death,
please let me know, I refuse to allow that bug to be associated
with what this mod offers.

Added new CBD Oil -
4 Types / Grades based on the variety of plants
The higher teir types are rather good, and even
the base end ones are not bad.
They consume 1 metal to build for now. I might debate on
adding glass and bottles and all the crap but for now I want to get
all the pot based features into the game first.

Other various tweaks behind the scenes.
Spent way more time than is logical on this today,
but am glad things should be back on track, no bad
bugs, and new content added, win win. More to come.

Update: 12 Aug, 2016 @ 9:14pm

[Auto-generated text]: Update on 8/12/2016 11:14:32 PM.
Change Notes -

Added Red-Hair Candy crafting!

You can get a bit of nutrients back doing it this way, and doesn't required papers.

Research is required. It's not too hard. Need to know about Red-Hair
and Electricity to build the station to make the candy.

(Next update - add the other 3 types of candy for the other plants)

--I'm working hard trying to get almost daily updates lately, but still no comments, sniff.-

(Or even people mad about an update breaking their game .. as far as I know this one shouldn't
in the tests I did, but I am sorry if it does, I just am not hearing back from anyone upset so maybe
I am doing something right. Anywho, happy growing!

Update: 11 Aug, 2016 @ 9:04pm

[Auto-generated text]: Update on 8/11/2016 11:04:57 PM.
Change Notes -

Added new plant Blue Mystic. It has slightly better stats and sell value than the previous plants, and offers yet another thing to research. Other great news with this patch is it seems that it shouldn't break anything which is good. It is possible when do the dabs add on or a few other patches that those might break the save file and force a new game. I want to avoid that at all costs because I know how time invested some people might be with their games.

So I am going to try to focus on adding new plants to flesh it out a bit and make it more interesting. I believe doing that won't mess with the saves. Then in a week or so I might add something more major in hopes that you beat the game by then and are on a new run through or something.

(Also still looking to hear feedback, comments, suggestions, balance talk and things like that. Thanks again , and should have more updates soon.)

Update: 10 Aug, 2016 @ 7:23pm

[Auto-generated text]: Update on 8/10/2016 9:23:42 PM.

Added Blunts! Can be researched, crafted, and smoked.

Other various minor tweaks to boring to mention.

Update: 9 Aug, 2016 @ 9:35pm

[Auto-generated text]: Update on 8/9/2016 11:35:53 PM.

Minor tweaks, balance.