Hammerwatch

Hammerwatch

Mental Dreams (3.31)
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Update: 3 Jan, 2021 @ 2:37pm

Just a few small changes overall due to recent demand and traffic regarding playing of this map.

- This includes things such as the NPC's having a bit more updated texts regarding the year 2021.
- Made some places look a bit nicer by removing overlapping doodads
- Added a bit more treasure in some places which seemed empty
- Spiced up the forest
- A few more changes I can't be asked to write down nor recall.

Update: 2 Jan, 2021 @ 3:06pm

I fixed the prevalent issue, that prevented progress after Vas' Lodor peaks, as the player was unable to save all the required people, and hence carry on downwards in the lift.

Update: 5 Sep, 2018 @ 10:14am

Too many changes that I can't be asked to record it, just fuck off and play the map ok?

Update: 14 Aug, 2018 @ 8:28am

- Removed a stupid sign in the middle of Old Ghost Town
- Removed a stupid looking sandy path from Alltala
- Removed a few flies traps from the beggining of Hammerwatch Castle Floor 3, as you cannot see during the beggining of the phase.

- Added support for the Sorcerer for Hammerwatch 4.0!
This includes:
Death Nova super ability! - Shoots 50 projectiles from the center of the Sorcerer, which scales with your primary attack.
Death Shards super abiliy! - Comes with 2 upgrades, Death Shards damage, and Death Shards range.
Death Shard Damage - Drastically increases the damage of Death shards, which also scales with Death Nova
Death Shard Range - Increases the distance and speed of the projectile drastically, while homing onto every nearby enemy.


Update: 12 Jan, 2018 @ 7:00am

UPDATE 3.0

- Made the very first level more appealing to look at
- Made sure the button which spawns a diamond in Old Ghost town is on center
- Fixed the vitality vendor in Ghost town house roofing not toggling on and off properly
- I moved around the fire traps in shartlocke mines to make them more reliable in dealing damage and lit them up
- Fixed being able to see outside the map on happy land
- Fixed being able to see missing bits while traversing the long bridge in the first area
- Fixed the teleporter room making it look like you walk under the runes
- Fixed the sky city teleporter appearing to be active
- Stopped constantly teleporting the player in the first area fight sequence in old ghost town
- Made the old ghost town fight sequence longer and harder
- Fixed the walls not properly blocking the player in on the first fight sequence
- Made the vas lodor peaks look much better
- Added more lich's to the lich bossfight
- Made the castle floor 3 less gay
- Made the aftermath of the lich bossfight play intresting music which does not carry over to the next floot
- Improved the arches trail
- Fixed the beast chasing sequence not working correctly in deeper twilight gultch
- Added a bunch of warnings about what not to do when playing the map at the beggining
- Fixed sharrand couryard not always removing the pillars giving access into the level
- Made darkroot basin look much nicer
- Added directions for the super boots
- Removed some screen scares in hushwood
- Removed the guy who says the portal is yours to go through on vas lodor forest
- Fixed a bug which allowed you to create a chain of infitely shooting turrets on the attack phase of sky city
- Made the darkrot forest look better
- Redid the paths on most levels
- Made sure you cannot look outside the map in cincinatti zoo
- Added more hints in ghost town
- Added more hints in alltala
- Changed how to access the portal room in notch's temple
- Made the turret shoot slowly in lodor caves
- Added a extra bit to hamemrwatch castle floor 3
- Added bigger and harder enemies to all the late game areas
- Added a strong lategame enemy ranger

Update: 3 Oct, 2016 @ 10:55am

IGNORE

Update: 3 Oct, 2016 @ 6:56am

IGNORE

Update: 2 Oct, 2016 @ 6:32am

UPDATE 2.0.1.69

- Added Cincinatti Zoo Area
- Added a teleporter hub, which allows you to teleport to 12 different areas, gets rid of all the walking!
- Added more people who can say multiple things!
- Tweaked, buffed and nerfed every single class slightly.
- Made some areas harder for the late game
- Removed a few upgrade pickups, as this caused you too be too overpowered early game
- Added more secret areas to some places
- Added another easter egg, up to you to find out.
- Changed around the Paladin's Blades of Sqrioqq, so that he attacks in a bigger arc, and therefore a greater range. (2 instead of 1)
- Fixed a bug which let you finsh the game early
- Fixed a bug where the teleporter hub would sometimes not show that you unlocked an area when you did
- Added more teleporter effects around teleporters
- Added secret teleporters in secret areas for quick access.
- Added a Ray of DOOM, upgrade for the Priest, which makes it heal for 500, and deal 200 damage
- Added Chain Paradox, upgrade for theif, which makes his chain an infinite length
- Greatly reduced the upgrade pickups:
Damage from 5% damage to 1.5% damage
Mana from 10 to 3
Health from 5 to 2
Armour from 1 to 1
This will make the late game MUCH HARDER, as most of the alte game damage comes from these pickips
- Fixed even more graphical bugs
- Changed around Alltala to have moving NPC's and a torch guy
- Changed the Bat Chasing sequence, so you hit them x amount of times, rather than dealing x amount of damage, as it becomes too easy if you become op.

Update: 17 Sep, 2016 @ 7:17am

- Fixed being able to use the the Bronze Key given to you in Ghost Town, in the "Fuck you" area, if you go back down,
- Removed a hidden Ice Mage stuck in the wall in the Arcane Library,
- Fixed the fucked up text from the NPC who asks you to get an axe.
- Made the Cursed Berth, and the Libary music loop.
- Made sure you could not access a secret area without the axe
- Removed an unintentional damage area in the Vas'Lodor area.
- Fixed 37 more things which i can't be asked to say.

Update: 11 Sep, 2016 @ 11:24am

IGNORE