Call to Arms

Call to Arms

Reworked Factions v1.34
Showing 191-199 of 199 entries
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Update: 22 Oct, 2016 @ 12:11pm

v.1.02

  • Updated game version

Update: 19 Oct, 2016 @ 4:28am

v.1.01

  • Fixed modname
  • Updated game version

Update: 16 Oct, 2016 @ 1:18am

v.1.0

  • Added own skins for the Deltas
  • Reworked skins of the Rangers and the SEALs (new camos)
  • Fixed translation mistakes
  • Reworked file names -> less bugs

Update: 22 Aug, 2016 @ 2:15pm

v.0.39

  • Fixed weapon name of the UMP45 SD
  • Added new icon for the Combat Medic Team and the Marine Medic

Update: 18 Aug, 2016 @ 11:11am

v.0.38

  • Fixed weapon name of the SCAR-H SD
  • Detail optimization

Update: 15 Aug, 2016 @ 12:51pm

v.0.37

  • Added the mechanic and fortification skills to the Saboteurs
  • Fixed the MP for a Saboteur Team
  • Fixed the soldier category of Recon Team and Saboteur Team

Update: 15 Aug, 2016 @ 10:14am

v.0.36

  • Fixed CP of Delta Force, Recon Team and Saboteur Team

Update: 13 Aug, 2016 @ 5:55am

v.0.35

  • Added some new squad symbols
  • Added new US Army desert skins
  • Detail optimization

Update: 12 Aug, 2016 @ 11:49am

v.0.30 [RELEASE]

  • Completely reworked US infantry
  • Varying types of troops with selfmade gear sets, for example: 5 different kinds of US Soldier squads, a combat engineer squad, 3 different marine squads, etc. You name it.
  • All game resources were used, so that there are 15 main squads and 15 support teams/squads.*
  • Finally, grenadiers can use a regular M4 additional to their under barrel launcher + you can buy single tankmen.
  • Prices were reworked.
  • A completely new kind of unit: Delta Force**
  • Each infantry unit now has a proper description. They aren't guaranteed to perfectly reflect their combat behavior, though.***