Arma 3
Dynamic Recon Ops - Sahrani
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Update: 4 Oct, 2019 @ 2:16am

  • Fixed a cause of MP games having invincible players along with other related issues - with credit to Ari
  • Fixed hostile civilian custom wearables getting null data

Update: 22 Sep, 2019 @ 8:33am

  • Added new ambient civilian modules to take advantage of their new behaviours and potentially lower processing overhead
  • Previous civilian lists will be replaced with custom lists based on new ambient civilian module data if using a standard Arma terrain with the standard civilian faction selected
  • Tweaked outfits for hostile civilians
  • Tweaked timings for hostile civilian activation
  • Added menu option to force hostile civilians
  • Corrected world name calls to give the correct descriptor name (Livonia will no longer be titled 'Enoch')
  • Added player vehicle respawns to multiplayer
  • Added additional diagnostics to observe tasks
  • Prevented stealth from randomising when combined arms preset is selected
  • Reworked JIP based on new player handling backend
  • Relaxed distance constraints on extended AO
  • Moved markets away from the road slightly
  • Failsafe timer added to Take and Hold tasks
  • Simple objects will now be converted to simple status after spawning is complete to prevent vehicles spawning inside markets etc.
  • Replaced radio sound effects with simple beeps
  • Various dedicated server fixes
  • Various JIP improvements
  • Improved team planning unit remove buttons
  • Made market shelters objects detectable by AI drivers
  • Animals are now agents instead of civilians

Update: 27 Aug, 2019 @ 3:23am

  • Fixed: I messed up the menus!
  • Fixed HVTs attempting to patrol buildings that do not exist
  • Prevented tasks from being created, destroyed and recreated on mission start
  • Removed some JIP calls in an attempt to prevent issues with player invincibility continuing past loadout phase
  • Added some additional diagnostics

Update: 26 Aug, 2019 @ 8:43am

  • Fixed communications bug with mortar supports
  • Fixed range bug with artillery supports
  • Provided a workaround for unexpected unit spawn data
  • Fixed dialog bug where values could increase out of bounds

Update: 24 Aug, 2019 @ 9:30am

  • Added Combined Arms mission preset
  • Combined Arms will spawn enemy tanks and other vehicles more frequently
  • Combined Arms will spawn friendly tanks and other vehicles more frequently
  • Enabling Combined Arms will allow access to the full complement of faction vehicles (except for jets... for now!)
  • Revive: medics will now warp directly to their patients after 60 seconds of failed move attempts
  • Slightly decreased chance of friendlies appearing in regular preset missions
  • Fixed error related to new map RSC attributes
  • Fixed error related to subtitle options
  • New menu map visual style
  • Fixed respawning AI units not receiving the correct loadout
  • Rewrote support system - they should be given correctly now, but there may still be issues with the AI of supporting units common to Arma AI
  • Workaround for missing Looter faction flag data
  • Mission preset Combined Arms will now spawn more enemy tanks and APCs and less enemy infantry squads
  • Mission preset Combined Arms will now force friendly units to spawn and is now the only time they will do so
  • Friendly units spawned in Combined Arms mode will now only begin their assault on a support trigger given to the player group leader
  • Fixed: Extract helis would leave without passengers
  • Added a tooltip to the mission preset option
  • Fixed unit traits for client players
  • Fixed bug in combined arms communications
  • Fixed bug in combined arms position data
  • Observe tasks will now complete correctly

Update: 11 Jan, 2019 @ 2:39am

  • Selecting the Sniper Ops preset will prevent HVTs from travelling between AO locations
  • Added fix for non-standard building configs
  • Added fix for supports not being assigned to host player

Update: 22 Sep, 2018 @ 5:19am

Update: 20 Sep, 2018 @ 1:27am

  • Reworked some UI elements to align and resize dynamically based on screen resolution

Update: 19 Sep, 2018 @ 1:24am

  • Made main and team planning menus based on pixelGridNoUIScale values to prevent layout changes from Arma interface options
  • Removed dynamic screen on larger start FOB as it potentially caused FPS drops
  • Made automatic disabling of revive based on ACE medical revive being enabled
  • Fixed an incorrect AI respawn call

Update: 31 Aug, 2018 @ 5:23am

General

  • Added RTB mission end variant
  • Added Rendezvous mission end variant
  • Added Hold mission end variant
  • Moved all communications to the new BIS subtitle system
  • Added numerous new communications during mission progress
  • Added fog back
  • Improved handling of dawn and dusk start times
  • Player ethnicities will now change correctly when loading a faction
  • Player spawn base now changes size and is populated based on distance from the AO
  • Improved aesthetics of player spawn bases
  • Improved collection of flat AO positions (will increase likelihood of receiving chosen objectives)
  • Increased number of stored road and ground positions (will increase likelihood of receiving chosen objectives)
  • Increased number of possible spawn types for HVT and wreck tasks (will increase likelihood of receiving chosen objectives)
  • Improved checking for HVT, POW and clear area task units trapped inside geometry
  • Added the possibility for a destroyed/war torn AO location
  • Improved filtering of APCs
  • Observe tasks will now always produce a follow on task
  • Observe task completion will no longer generate reinforcements
  • Made general observe task quality improvements
  • Additional tasks can now spawn mid-mission instead of only at the end
  • Added new objective-specific mission names
  • Improved bunker compositions
  • Added ambient animations to some guarding enemies
  • Replaced findable intel objects with documents on tables
  • Improved collection of vehicles based on their transport capabilites
  • Slightly retuned the number of enemies to be lower at the default setting but increased the optional range to 0.5x - 1.7x
  • Briefing diary entries are now correctly assigned to JIP players
  • Task type icons are now correctly assigned to JIP players
  • Added working filter to prevent DLC vehicles spawning if DLC not found
  • Fixed bug where units would sometimes be created on an incorrect side
  • Fixed bug where comms tower destruction would not register correctly
  • Fixed numerous bugs related to incorrect waypoint behaviours
  • Fixed bug related to enemy awareness status
  • Fixed intel objects that could be collected from any distance
  • Fixed bug related to generation of civilian houses
  • Fixed civilian "Move!" action being available after civilian death
  • Fixed bug that caused artillery supports to face the wrong way
  • Fixed bug with HVT capture and extraction task extract assignment
  • Fixed bug which duplicated observe tasks
  • Fixed bug where a hostile civilian could be assigned as the informant contact
  • Fixed bug where reinforcing enemy helicopters could hover inactive
  • Workaround for setUnitLoadout bug that would prevent access to backpacks
  • Improvements to helicopter extraction reliability

UI
  • Added a new splash screen to cover some loading
  • Created new main menu UI buttons as the previous listboxes could be confusing when positioned close together
  • Combined 5 destruction objective preferences in the objectives menu into one "Destroy Asset" category
  • Tweaked main menu background camera for more variance
  • Removed ACE options as ACE variables can now be set for all missions

Neutral AOs
  • AOs have a chance to spawn in a neutral state, populated only by civilians
  • New neutral AO task: Disarm UXO
  • New neutral AO task: Disarm IED
  • New neutral AO task: Fortify
  • New neutral AO task: Construct blockade
  • New neutral AO task: Protect civilian
  • Added chance for IED triggermen

Civilian Deaths
  • Players will receive warnings if they kill civilians
  • After the second warning the objectives will fail and extraction will begin if any more civilians are killed by players
  • If further civilians are killed by players the mission will hard finish with a failure message
  • Added more debrief texts to reflect civilian deaths
  • Added additional communications to avoid civilian casualties

Friendly Elements
  • Added chance to spawn a friendly squad who will move into the AO and perform their own attack
  • Added rendezvous mission completion type for when a friendly squad is present
  • Added chance to spawn friendly squads that assault the AO at mission completion
  • Removed friendly shelling random event as it didn't fit thematically

Performance
  • Enabled dynamic simulation of enemy infantry (civilians currently sometimes get stuck when simulation is enabled)
  • Faction extract code optimisation
  • Optimised civilian informant code
  • Optimised observe task code
  • Optimised revive code (could potentially cause issues with some mods)
  • Improved speed of multiple objectives generation
  • Improved speed of civilian generation
  • Optimised some image files to reduce PBO file size (will allow clients to join faster in MP)