Arma 3
Dynamic Recon Ops - Sahrani
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Update: 12 Jun, 2017 @ 1:41am

  • Fixed: Arma versions prior to 1.70 would have blank squad loadout menus

Update: 5 Jun, 2017 @ 12:22pm

  • Fixed: Dedicated server clients could get stuck before Team Planning menu opened
  • Fixed: Dedicated server clients were often not correctly placed in insertion vehicles
  • Minor faction data extraction improvements
  • Added ACE medic and engineer role definitions to all players if ACE is present
  • Headless clients are now filtered out of Team Planning menu
  • DLC filtering for some vehicle types (though it appears the new Jets DLC vehicles do not currently return a required value)
  • Added specific load screen messages

Update: 31 May, 2017 @ 11:20am

  • Added initPlayerLocal filtering to prevent dedicated servers and headless clients from trying to start player startup process
  • Fixed: Some vehicle data was not correctly shared on dedicated servers

Update: 29 May, 2017 @ 6:41am

  • Fixed: Extract task would not be assigned
  • Fixed: Civilian contact intel task would not complete if triggered by a client player
  • No longer possible for crew-type infantry classes to spawn as FOB guards
  • Force resupply AI actions added to supply boxes
  • Intel objects now more likely to be spaced further apart
  • Civilian informants must now be further away from enemies
  • Rebalanced enemy reinforcements to be slightly more frequent
  • Chance of enemy reinforcements now increases as mission progresses
  • Intel and civilian informants are now marked before mission start
  • Fixed: Some vehicle data was not correctly shared on dedicated servers
  • Better filtering for helicopter vehicle selections
  • Locate subtask added to steal vehicle task variant
  • Improved AO loadout area blacklisting so that Expanded AO locations are covered

Update: 28 May, 2017 @ 9:18am

Team Planning menu changes:

  • Team Planning menu visuals revamped
  • Added unit focus camera (switched via button on squad loadout menu)
  • Unavailable support options are now disabled
  • Ready button replaces start button - requires all players to be ready before mission begins
  • Dynamic unit list sizing allows for potential expansion of player numbers (intended for DCO)
  • Dedicated open map button for all players
  • Options for 2 ground vehicles
  • Ground vehicle options react to selected insertion type
  • All players can see unit classes listed for all units
  • UAV support option added
  • Changed method of ground vehicle selection to guarantee both selections are given

Other changes:
  • Added more task description variants
  • Toned down ambient aircraft frequency
  • All team AI disabled on loadout selection
  • Fixed: Extraction helicopter crewed by enemies when advanced factions used
  • Improved artillery support spawn position check
  • Intel object actions removed for all players after use
  • Possible fix for units being killed on mission start
  • Reactive tasks now check for player presence in the AO before assignment
  • Fixed a JIP situation where revive would not be correctly added

Update: 16 May, 2017 @ 11:45am

Faction selection changes:

  • Faction selection has been completely unlocked, any faction can be selected as player or enemy regardless of conflicting sides
  • If sides conflict then the enemy will be given a different side designation while retaining the desired faction units (for example OPFOR vs OPFOR will become OPFOR vs INDFOR)
  • When using Advanced Factions if it's possible to use the side friendship system that will be used rather than changing side designation (for example fighting against CSAT with AAF selected as an advanced enemy faction you will see groups with the correct colour designations who will be friendly to each other but hostile to the player)
  • Random options added to player and enemy faction menus
  • Player and enemy faction menu values are now saved

Other changes:
  • Added back helicopter insertion
  • Added UAV drone when available and when at least one player has a UAV terminal. Drone will circle the AO and control can be taken when desired.
  • Combined player and enemy faction data extraction (should reduce mission generation load time, especially when lots of faction mods are loaded)
  • Sea transport spawns now take into account water crossings between expanded AO locations
  • Added explanatory tooltips to some menu options
  • Fixed: Clear AO Location button would not reset AO location text
  • Minor improvement to AO selection map positioning
  • Minor improvement to mission generating loadscreen termination
  • Modified intro music
  • Fixed: Players starting in sea would receive too many boats
  • Player corpses are deleted on respawn
  • Added enable/disable animals option
  • Put a check in place to filter out factions with no scope 2 units
  • Removed switchBehaviour call in revive system as it could lead to units being forced out of the group
  • Fixed: Classes selected through the Team Planning menu would not have backpacks

Update: 11 May, 2017 @ 2:24am

Task improvements:

  • Vehicle task brought up to improved objectives standard
  • Added steal vehicle task variant
  • Helicopter task brought up to improved objectives standard
  • Cache tasks brought up to improved objectives standard
  • Artillery task brought up to improved objectives standard
  • Added AA variant to artillery task
  • Mortar task brought up to improved objectives standard
  • Wrecks and POWs can be thematically grouped

Other changes:
  • Infantry and vehicles have a chance to patrol the routes between extended AO locations
  • Vehicle patrols can contain infantry squad cargos
  • Vehicle patrols slightly more common
  • Objective preference selection is now saved
  • POWs no longer have any inventory items
  • Loadouts given on first menu opening are now taken from infantry group configs
  • Modified the loadout switcher to take loadouts from dummy units rather than configs (will allow SFF factions to be used by players)
  • Potential fix for primary weapons resetting to faction defaults on respawn
  • Extraction heli is now a valid target for enemies until it's close to the LZ
  • Added explanation text to objective preferences menu
  • Fixed recon tasks incorrectly receiving obscuring observe objectives

Update: 28 Apr, 2017 @ 12:33am

  • Extraction helicopter pool now factors in FFV cargo positions when determining availability
  • Extraction helicopter random selection is now weighted against how closely the available cargo spaces match the number of units to transport
  • Fixed: Client players could not retrieve task intel

Update: 25 Apr, 2017 @ 11:02pm

POW task improvements:

  • POW can move around the AO in which case his escort need to be killed to free him
  • POWs can be civilian variants - a journalist or a scientist
  • Better task descriptions
  • Subtasks that break the objective into stages
  • Task grouping for more than one POW task - tasks will receive appropriate description text to reflect the number of POWs present

Other changes:
  • New extraction system that is additionally given before mission end to allow the possibility of extracting POW's midway through the scenario
  • Intel reveals now show closest points of interest and enemy units rather than a random selection
  • Intel unit reveals improved to be more efficient and show entire groups
  • Intel unit reveals will only reveal currently unknown groups
  • Intel unit reveals will no longer reveal enemies as civilians
  • Added respawn position MP lobby options
  • Faction names now appear alongside unit names in Team Planning menu
  • Fixed: Advanced factions do not give the full faction complement
  • Allowed pilots and crew to be chosen as classes
  • Fixed: Script break if no intel objects created
  • Fixed: Moving HVT targets were blocked from initiating
  • Fixed: One instance of an empty player slot 1 causing a script break
  • Experimental failsafe for vehicle destruction objective auto-completing on mission start
  • Variance added to barrier AOs

Update: 11 Apr, 2017 @ 11:27pm

Hotfix:

  • Added pause for player detection for dedicated servers