Garry's Mod

Garry's Mod

Random Deathmatch [OUTDATED]
Showing 21-30 of 41 entries
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Update: 16 Oct, 2018 @ 7:06pm

None Provided

Update: 16 Oct, 2018 @ 6:11pm

Added first blood and leading announcements. Added an auxiliary table for weapons like medkit or GravGun (1 in 10 chance of getting a weapon from the auxiliary table). Changed chances of getting weapon from melee table from 1 in 4 to 1 in 2. Added wildcard support to rdm_add and rdm_removeall commands (use ^*). Player now receives some ammo for any gun they pick up. Added Player

Update: 15 Oct, 2018 @ 5:03pm

Added a points tracking system (1 kill adds a point, one death removes one), made melee weapons a seperate spawn table (no way to add to it yet, though), added chance to spawn with Gravity Gun and/or medkit, added chance to recieve some health or armor for a kill, enabled flashlight, fixed fall damage, fixed ragdolls not spawning, etc.

Update: 14 Oct, 2018 @ 3:10pm

*ACTUALLY* got automatic playermodels working.

Update: 14 Oct, 2018 @ 2:53pm

added automatic playermodel assignment

Update: 14 Oct, 2018 @ 2:37pm

None Provided

Update: 14 Oct, 2018 @ 2:33pm

None Provided

Update: 14 Oct, 2018 @ 2:27pm

None Provided

Update: 14 Oct, 2018 @ 2:20pm

None Provided

Update: 14 Oct, 2018 @ 2:01pm

Revitalization patch! I completely rewrote this addon to be just a spawn with weapon/drop weapon on death script. It is much cleaner this time, however. It also utilizes tables and console commands, so that you can modify what weapons players will spawn with and which ones to drop on death. More customization to come in the future!