Counter-Strike 2

Counter-Strike 2

Rooms_Nuke
Showing 1-9 of 9 entries
Update: 16 Jul, 2018 @ 12:01pm

- Fixed bots not moving.

Note: Minimap is still not updated.

Update: 16 Jul, 2018 @ 11:52am

- Fixed the game crashing upon starting the map.

Update: 16 Jul, 2018 @ 11:48am

- Removed the trap rooms.
- Spikes have been added in the two outer layers of the map. The first set of spike emerges at 1:50 and the second one at 0:30. These will instantly kill players upon touching them. The doors to access the outer layers will also lock at the same time to prevent you from accidently running into the spikes. (In case you use different round timers, the first spikes appear after 75 seconds and the second spikes appear after 155 seconds)


Side note: The minimap is currently not up-to-date. Haven't gotten around to fixing it yet but it shouldn't be too much of a nuisance since this map is all about the element of surprise anyway.

Update: 31 Aug, 2016 @ 8:39pm

- Optimised the map. Rooms and doors that are not in your sight will no longer be loaded at all times.

Update: 28 Aug, 2016 @ 3:54pm

- Delayed the trap rooms starting time by 30 seconds.

Update: 21 Aug, 2016 @ 7:44pm

- Changed door speed from 100 to 200. (doubled)
- Added light beams on each quarter of the map. They activate at the last 30 seconds of the match so you know at which area the last players are. They only activate if someone is in that area.

Update: 21 Aug, 2016 @ 10:14am

Added 'trap' rooms. These rooms set off an explosion once to damage the player in that room. These rooms also activate other rooms to become 'trap' rooms.

As they don't do continuous damage it's safe to stay in them after they've hurt you.

The damage ranges from 1-30 if you're wearing armor and depending on where you're standing in the room.

Update: 20 Aug, 2016 @ 8:15am

Added minimap

Update: 19 Aug, 2016 @ 4:46am