ARK: Survival Evolved

ARK: Survival Evolved

Pheromone Laboratory
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Update: 23 Jul, 2017 @ 7:28pm

-Added Blood Box and Blood Bank structures for storing Blood, DNA and Hormones
-Added Auto Dispenser for automatic use of Painkillers and Adrenaline.
-Traits now have 2 types, Status and Skill. Skill traits have 2 sub-types, Passive and Active with 13 Skills in each. (Active Traits are now Status type). When a Status Trait is crafted, there’s a 25% chance that a Skill Trait will be received.
-Added a secondary inventory to the Research Bench. This is the Transmutation Menu, which is used to increase the potency of Skill Traits.
-Decreased stat values given from Status Traits.
-Added Organic Polymer to the crafting requirements of Status Traits.
-Fixed incorrect crafting requirements on multiple Traits and the Medium and Large Sampling Syringes.
-Fixed incorrect given stat values for drugs.
-Fixed weight stat not updating properly after Steroid buff wears off.
-Changed the effects of Amphetamines to stop player receiving torpor damage altogether, due to being knocked unconscious at 50 torpidity regardless. Buff timers have been changed to 60, 120 and 180 in order of potency.
-Fixed reduction in weight stat when steroid is used with other drugs and an item is dropped.
-Increased stat percentages on Adrenaline and Painkillers to 10% for Crude, 20% for Standard and 40% for Enhanced.

Update: 4 Jun, 2017 @ 12:54am

Extraction mode should now change properly on servers.
Fixed crafting requirements of traits.
Traits can now be used on creatures.
Added spoiling times to Blood, DNA and Hormones.

Update: 28 May, 2017 @ 7:00pm

Extraction yields 2x Hormone or DNA
Fixed being unable to craft while not active
Fixed dinos walking over character while influenced by pheromones
Made traits stackable

Update: 25 May, 2017 @ 2:37pm

All dinos up to v256 added
Pheromones attract dinos
Additional drugs
Addition syringes
Added Research Bench for Traits
Redone all traits (Currently only 1 stat is boosted per trait)
Items have level and EP requirements
Extraction mode can now be toggled in the lab inventory

Update: 23 Sep, 2016 @ 2:16am

Fixed extraction bug
Dino's will now stop if they are targeting the player and pheromone is used
Fixed Painkiller and Adrenaline not working
Can now use all drugs on dino's

Update: 20 Sep, 2016 @ 1:02am

added hormones (blood extraction now gives 1x DNA and 1x Hormone)
added individual pheromones with passive tame enabled
added drugs
changed various crafting reqs

Update: 9 Sep, 2016 @ 1:15am

Added individual DNA types
Removed Base Syringe and all variants
Blood can now be extracted from all featured dinos using new Sampling Syringe
Added Dinosaur Traits

Update: 24 Aug, 2016 @ 11:35pm

Fixed Engrams going to player instead of lab.

Update: 24 Aug, 2016 @ 8:50pm

D.N.A now requires blood samples to create.
Added assortment of syringes for dino blood sample extraction.
-Target needs to be unconscious to draw blood sample. (used like Blood Extraction Syringe.)
Added Aquatic Pheromones.
Toggleable extraction

Update: 20 Aug, 2016 @ 9:16am