RimWorld

RimWorld

Scourge - Fallout fiction primer
Showing 1-10 of 13 entries
< 1  2 >
Update: 4 May, 2020 @ 4:10pm

Updated to Version 1.1

Update: 23 Oct, 2018 @ 2:25pm

Revised stat multipliers in light of v1.0 changes.

Update: 17 Oct, 2018 @ 12:22pm

Updated to Version 1.0

Update: 13 Sep, 2018 @ 10:49am

Updated to Beta 19.

Update: 20 Nov, 2017 @ 4:34am

Updated to Beta 18.

Update: 14 Jun, 2017 @ 12:48pm

Updated to Alpha 17.

Update: 26 Mar, 2017 @ 8:45am

Quick fix. Nothing major.

Update: 25 Mar, 2017 @ 3:08pm

Start with the raider classic; Molotov cocktails.

A drug fuelled bender is difficult to control. As such, no setting party and marriage spots.

Other minor additions and tweaks.

Update: 11 Mar, 2017 @ 7:03am

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Long-term chem use and radiation exposure can degenerate the brain: Holding a conversation and concentrating on complex tasks is sometimes difficult.

Other misc. quality of life changes.

Update: 30 Jan, 2017 @ 4:14pm

Updated to Alpha 16.

Disallowed the building of Comms Console, Orbital Trade Beacon, Transport Pod & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.