Starbound

Starbound

Enhanced Temperature
Showing 1-10 of 10 entries
Update: 14 Apr, 2018 @ 4:28am

Small Hotfix

- Fixes a world crash when the lightash weather happens

Update: 24 Nov, 2016 @ 7:28am

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Update: 19 Nov, 2016 @ 12:28pm

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Update: 20 Oct, 2016 @ 11:39am

Ooooops >v<
Fixed the RP codex icon x)

Update: 19 Oct, 2016 @ 4:29pm

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Update: 16 Sep, 2016 @ 9:02am

Update: 6 Sep, 2016 @ 9:56am

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Update: 6 Sep, 2016 @ 9:53am

Fixed a bug where savannah biomes had a wrong status effect assigned.

Update: 29 Aug, 2016 @ 6:25am

1.1.3 - changed compat flag detection and loading priority

Update: 29 Aug, 2016 @ 4:50am

Initial steam release (current version is 1.1.2)