Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Update: 16 Jun, 2018 @ 11:15pm

Resource pips and effect bundle icons from attila

Update: 16 Jun, 2018 @ 4:46pm

QoL changes to traits and public order penalties for plagues & banditry

Update: 16 Jun, 2018 @ 2:34pm

Idle trait effects modified

Update: 16 Jun, 2018 @ 12:06am

Fixed bug with season icons

Update: 15 Jun, 2018 @ 9:32pm

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

Update: 14 Jun, 2018 @ 12:08pm

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

Update: 14 Jun, 2018 @ 11:41am

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

Update: 14 Jun, 2018 @ 10:50am

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

Update: 13 Jun, 2018 @ 10:42pm

Update: 13 Jun, 2018 @ 9:19pm

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.