Space Engineers

Space Engineers

Text HUD API
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Update: 23 Feb, 2022 @ 3:13pm

Extended pool buffer to correct low FPS situations.

Update: 20 Feb, 2022 @ 11:27am

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Update: 19 Feb, 2022 @ 11:41am

Reverted

Update: 19 Feb, 2022 @ 10:58am

Object pool creation

Update: 13 Feb, 2022 @ 9:21am

Update: 13 Feb, 2022 @ 9:16am

Update: 13 Feb, 2022 @ 8:53am

Update: 12 Feb, 2022 @ 7:55pm

Update: 11 Feb, 2022 @ 3:43pm

Update: 11 Feb, 2022 @ 3:11pm

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.