FortressCraft Evolved

FortressCraft Evolved

ESMS - Extraction Storage Management System
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Update: 3 Jan, 2018 @ 9:01pm

1/3/2018 Major Update:
- Now compatible and fully functional on FortressCraft version 17.
- Updated and improved UI contols and layout.
- Display unit settings are now configured using a popup window that makes the process much easier by allowing you to look and move while adjusting the settings.
- The default cutter head inventory limit on ESMS Extractor Units can now be set the ESMSConfiguration.xml file in the mod folder.
- The key bindings for launching the remote Extractor and Mass Storage popup windows via the suit upgrades can now be configured by editing the ModKeyBindings.xml file using the instructions in the Key Binding Configmuration.txt file which are both located in the workshop mod folder.

Due to the numerous UI change, bug fixes, and display unit machine changes, all currently placed display units will likely require setting corrections for scale and position.

Update: 23 Jul, 2017 @ 12:25pm

- Fix for alerts not being silenced on an Ore Extractor that is flow stopped by ESMS while in a vein depletion state.
- Fix for alerts not being silenced on Trenchers.

Update: 29 Jun, 2017 @ 6:20pm

- Fix for store ore command not working on Trencher Units.
- Fix for incorrect Trencher motor version number shown using internal value (0, 1, 2) instead of display value (1, 2, 3).

Update: 13 Apr, 2017 @ 5:29pm

- Fix extractor display unit states to not show "Flow Stopped" if the extractor is disabled and avoids a scenario with 3 states labeled at once making the text too long to fit properly.
- Fix extractor display unit problem with flashing red bar not being centered correctly on the display.

Update: 7 Apr, 2017 @ 6:02pm

- Turn off excess debug logging.

Update: 7 Apr, 2017 @ 3:55pm

- Setting a zero percent limit on Mass Storage Unit inventory item that has zero inventory when playing as a network client will now correctly propagate a clearing request to the server to remove the item from the Mass Storage Unit list.
- Mass Storage Unit popup layout has been adjusted so that the last line (Press E notice) isn't hidden.
- Non-Primary Mass Storage Units will now show the stack enforcement settings from the primary Mass Storage Unit.
- Stack enforcement states can now be set on a non-primary Mass Storage Unit.
- Stack enforcement states will now carry over to non-primary Mass Storage Unit that becomes the primary.
- Fix issue where two Mass Storage Unit assert primary due to the non-primary Mass Storage Unit being loaded first on world start.

Update: 5 Apr, 2017 @ 5:27pm

- Setting a zero percent limit on Mass Storage Unit inventory item that has zero inventory when playing as a network client will now correctly propagate a clearing request to the server to remove the item from the Mass Storage Unit list.
- Mass Storage Unit popup layout has been adjusted so that the last line (Press E notice) isn't hidden.
- Non-Primary Mass Storage Units will now show the stack enforcement settings from the primary Mass Storage Unit.
- Stack enforcement states can now be set on a non-primary Mass Storage Unit.
- Stack enforcement states will now carry over to non-primary Mass Storage Unit that becomes the primary.
- Fix issue where two Mass Storage Unit assert primary due to the non-primary Mass Storage Unit being loaded first on world start.

Update: 5 Apr, 2017 @ 5:18pm

- Setting a zero percent limit on Mass Storage Unit inventory item that has zero inventory when playing as a network client will now correctly propagate a clearing request to the server to remove the item from the Mass Storage Unit list.
- Mass Storage Unit popup layout has been adjusted so that the last line (Press E notice) isn't hidden.
- Non-Primary Mass Storage Units will now show the stack enforcement settings from the primary Mass Storage Unit.
- Stack enforcement states can now be set on a non-primary Mass Storage Unit.
- Stack enforcement states will now carry over to non-primary Mass Storage Unit that becomes the primary.
- Fix issue where two Mass Storage Unit assert primary due to the non-primary Mass Storage Unit being loaded first on world start.

Update: 2 Apr, 2017 @ 2:44pm

- Fix for Mass Storage object limit type and numeric limit changes done by a network client player not being properly sent to the server.
- Fix for network communications thread not being active when launching non-dedicated multiplayer which prevented clients from seeing ESMS data.
- Fix logged exception that can appear when changing storage limit percent.
- Fix for secondary Mass Storage unit that is promoted to primary not properly taking on all settings from the removed primary unit.

Update: 2 Apr, 2017 @ 10:55am

- Fix for Mass Storage object limit type and numeric limit changes done by a network client player not being properly sent to the server.
- Fix for network communications thread not being active when launching non-dedicated multiplayer which prevented clients from seeing ESMS data.
- Fix logged exception that can appear when changing storage limit percent.