Arma 3
Operation TREBUCHET
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Update: 14 Apr, 2019 @ 10:36pm

Update: 14 Apr, 2019 @ 10:26pm

v0.20 (04/14/2019)
Added
- M319 Individual Grenade Launcher
- M41 Rocket Improvised Explosive Device
- Portable UNSC Radio Object
- M247T Medium Machine Gun Emplacement
- M247H Heavy Machine Gun Emplacement
- New BR55 Model and Attachments
- Replacement Models for MA5A, MA5B, MA5C, M6G, M6C, M41 SSR
- M7 SMG Temporarily Replaced w/ Vanilla PDW2000 Model
Fixed
- Shadow errors when using Tanoan Heads with short-sleeved uniforms
Removed
- GA-TL1 Longsword
- Paris-class and Charon-class Frigates and Interior Objects

Update: 18 May, 2018 @ 10:18pm

v0.19
Added
- Added Heavy variant of ILCS Rucksack
- Added Blue M8 Signal Flare
- Added M850 Grizzly HBT (WIP)
- Added Urban Battlejumper Armor
- Added Medic Helmet, Armor, and ODST Equipment
- Added Several Modular Building Pieces and Arctic Objects
Fixed
- Missing proxies on M90A LODs
- MJOLNIR MkV legs untextured in 1P
- Flares did not emit any light
- Incorrect medic spawning with UNSC groups
- Charon Frigate had some reversed faces
- Duplicate Scorpion tank under NATO
- Protection values did not inherit properly for some UNSC vests
- UNSC_Units_ODST mod entry was deleted accidentally
- Battlejumper uniform head proxy was left in 1P LOD
- Extra invisible seats in Recovery Hog
- All shotguns could fire full auto
- Vanilla quadbike textures applying to Mongoose
- Some popup errors with ODST HUD
- Conflicting addon rpt spam with BW_Buildings
- Depolarized ODST helmet not showing properly
- AI Backpacks not holding any gear
- URF units not showing in Zeus
- Corrupted LODs on ILCS Rucksack
- Corrupted LODs on Warthog(s)
- Incorrect rvmat values on URF and Battlejumper equipment
- Missing Auto Uniform Switching info from readme
- MA5 Smartlink optics disabled NVGs when aiming
Tweaked
- Escape pod is now set to be invincible on spawn
- Changed HEV inheritance configs to (hopefully) reduce crashes
- Adjusted Magnum engagement ranges to prevent AI using them over primaries
- Changed M6C Compensator into a suppressor
- De-obfuscated all pbos
- Changed M45E/A magazine model to be more realistic
- Adjusted FG75 turn and elevation boundaries
- Adjusted AI firemodes to make them mag dump slightly less
- Slightly increased the size of the UNSC Rucksack
- Adjusted M41 damage values to fit more in line with other AT weaponry
- Further tweaked Scorpion and Bison armor values (Bison should now take 1-2 M41 Rockets, Scorpion 3-4, and Grizzly 5-6 in most circumstances)

Update: 8 May, 2018 @ 3:18am

v0.18
Added
- Added new Paris-class and Charon-class Frigates
- Added Editor-Placeable Weapons and Items
- Added Gao Battlejumpers and URF Soldiers (WIP)
- Added M274 Mongoose (WIP)
- Added FG75 Anti-Tank Gun
- Added UNSC Binoculars
- Added Several New Objects and Structures
- Added Overhauled Cross-Branch BDU, Armor, and Headgear
- Added MA5 Alternate Ironsights
- Added M794 Recovery Vehicle
- Added ODST Bullfrog unit with additional fall damage resistance
- Added Optional Automatic Uniform Switching (see Readme for more info)
- Added Medical Cabinet by Reverence
- Added Red and Blue MJOLNIR MkIV Armor
- Added Military Police and Recon MJOLNIR Helmet Variants
Fixed
- Fixed PT uniform binoculars not showing
- Fixed m393 bipod inside gun
- Fixed missing reload sounds
- Fixed warthog top lights blocking driver's vision
- Fixed Building transparency bug on several objects
- Fixed Innie Hornets and Pelicans not showing in Zeus
- Fixed Bumblebee Pod geo colliding with ground when placed
- Fixed incorrect model used for Land_Garage_UnCovered_b
- Fixed Bison and Scorpion going incredibly slow offroad
- Fixed "Perilous Journey" track had no name
- Fixed Falcon not being able to slingload
Tweaked
- Phase 1 of Texture Overhaul (Several Weapons and Vehicles)
- Reduced range of C7 Explosive to make it better for breaching and precise detonations
- Added fastroping to Hornet
- Reworked ballistics and configuration of all infantry weapons
- Changed suppressors from 7.62 to 6.5 Stealth
- Removed [OPTRE] tag from emblems
- Added built in flashlights to appropriate weapons (MA5/MA37)
- Updated m41 rocket model to be more visible mid-flight
- Falcon canopy protection (up to 7.62)
- Re-implemented m7 flashlight
- Re-implemented M910 PDN
- Tweaked Warthog undercarriage GEO LOD
- Made vehicle flip action less likely to cause death
- Added vehicle flip action to all UNSC ground vics
- Added two more FFV seats to Hornet skids
- Tweaked Hornet flight model to be more agile
- Adjusted the mass of several vehicles to be more reasonable
- Enabled Pelican thrusters while mag lifting a vehicle
- Added Pelican Airbrakes
- Overhauled LODs for Weapons, Units, Vehicles, Objects, and Structures
- Tweaked ODSTs now are more resistant to fall damage
Removed
- ODST Helmet Variants (due to return in the following update)
- Balaclava UNSC and Innie Helmet Variants

Update: 13 Jan, 2018 @ 3:27am

v0.17
Added
- Cross-Branch BDUs (Woodland, Olive, Tropical, Snow, Urban, Gray, Black, and Desert in Standard, Rolled Sleeves, Short Sleeves, and T-shirt variants)
- SPARTAN II Super Soldiers
- Dress Uniforms
- Physical Fitness Uniforms
- Patrol Caps for Army and Marines
- Iberius Terrain [W.I.P.]
- Medigel
- M247 GPMG (Created by Shadow)
- M393 DMR
- 3 New Optics (magnified 3D scope, CQB collimator, 2D multi-zoom scope)
- H-19 Smartfinder Designator
- C12 Explosive Charge
- M154 Mine
- C7 Foaming Explosive
- M168 Demolition Charge
- HUD Re-implemented (Must be manually turned on to avoid possible future issues)
- Several new Signs and Objects
Fixed
- Falcon canopy was not protecting pilot
- Overwrite issues with third-party terrains
- Some minor issues with Gridlock
- Recoil issues on Warthog weapons
- Genet bone error
- Broken Warthog PiP screens
- Spartan helmets providing no protection
- Non-medical hard tents using medical textures
Tweaked
- ACE Compatibility moved over to seperate side mod
- UNSC Vehicles colors tweaked to a standard shade of green (other variants to follow)
- All armor plating moved over to vest slots (except ODSTs that comes later)
- ACE-Specific hitpoints added (Wounds should be more consistent now)
- Battle Rifle and Rocket Launcher optics have been changed to be more similar to games
- Weapon weights slightly reduced
- Military wall gate now has open and close anims
- Improved warthog brakes
- Vehicle missiles tweaked slightly
- Pelican rockets adjusted to be more accurate
- MA5C now has color matched smart link optic
- Updated all OPTRE items to be carry-able in vest and uniform (for spartans)
- Changed MA5A to MA3A (classnames remain the same)
- Added 3GLs to AR GLs
- Mag lift system improved considerably
- Pedestrian Bridges raised so that Scorpion can fit under
- Armor of Scorpions reduced moderately
- Armor of Bisons increased moderately
- Splash damage of S1 Canister rounds reduced
Removed
- Deprecated Uniforms, Vests, and Units (Sorry missionmakers)
- CAA Colonial PD (temporary)
- Old Boonie Hats and Patrol Caps (temporary)
- Editor Preview Images (temporary)

Update: 17 Oct, 2017 @ 6:42pm

v0.16.1

Added
- New Supply pods for MA37 and MA5C

Fixed
- HEV sounds not ending properly
- OPTRE content not showing in Zeus properly
- M90 CAWS muzzle flash floating
- Clipping on Skyline Tower
- MA5 backup irons misaligned
- M392 DMR materials were missing
- Some weapons shadows were missing

Tweaked
- Made MA5C more grey
- Changed Smartlink optics (original intent)
- HEV default speed reduced to accomodate new changes
- Tweaked Armor values in preparation for complete re-balance of damage scale (need feedback)
- Increased flight speed of unguided rocket munitions slightly

Update: 9 Oct, 2017 @ 7:53am

v0.16

Added
- Smartlink Optic for MA5, MA37, and M6G
- MA37 Ammocounter
- M90 CAWS Shotgun
- New Supply pods for new weapons

Fixed
- Elephant causing crashes and bugged geometry
- HEV causing crashes when landing on objects
- Jetpack functionality re-implemented (no changes since v0.14)
- Gun incorrectly appeared on Police Falcon
- SRS99D completely black under shadows
- AI refusing to walk on custom sidewalk objects

Tweaked
- Removed front sight from Warthog MG irons
- Removed possibility of jamming on SRS99 Series (ACE)
- Increased spread of shotgun pellets
- Jetpack keybind re-added

Known Issues
- HUD still disabled (Working on a complete re-write)

Update: 1 Aug, 2017 @ 3:46pm

v0.15

Added
- New MA37, MA5A, MA5B, MA5C, and MA5K models
- SRS99C Sniper Rifle
- Bison IFV/MGS
- Scorpion MBT
- Holo Table Objects
- LAU-65B Static Missile Pod
- Sandstorm Terrain
- Blood Gulch Terrain
- New Interior Pieces (to be used in a future terrain)
- Static Civilian Cargo Freighters
- "Jets-DLC" Sensor Suite
- Custom Inventory, Eden and Arsenal Icons
- "War Games" Equipment for PVP
- Elephant HRV (Extremely W.I.P.)
- New and Improved titles for the Soundtrack

Fixed
- Military Wall Hub had no collision
- M7 SMG and M73 LMG would not appear in Virtual Arsenal
- ODST clan selection was upside down
- AI interaction with Gridlock sidewalks
- ACE_Compat requirement bug
- A bunch of building collision issues
- Some buildings could be shot through
- Some vending machines were sunken into the ground
- Warehouse ladders weren´t working
- Some buildings had bugged shadows

Tweaked
- HUD must now be enabled manually via keybinds (Due to 64-bit issue)
- Added a bit more detail to Gridlock
- Vehicles now can be customized using VhC/Virtual Garage setup (redundant classes have been left for compatibility's sake, but can no longer be placed in 3DEN)
- Reduced shinyness of Longsword
- Changed Innie warthog textures to be less ugly and more authentic
- Bumblebee interior collision to prevent the head clipping through the top

Removed
- Old "grey" MA5Bs
- ACE "dependency"
- [OPTRE] tag for items and weapons
- Redundant container buildings

Known Issues
- HUD consistently causes crashes on 64-bit (HUD disabled for now)

Update: 24 Sep, 2016 @ 4:28pm