Starbound

Starbound

Playable Cats -PLEASE SUBSCRIBE TO SENTIENT COOKIE'S VARIANT
Showing 1-10 of 10 entries
Update: 23 Jun, 2017 @ 5:23am

A hopeful update to fix the spawning issue involving mechs. Please let me know if this does not solve the issue. (I cannot test this myself due to my file being past this point prior to the mech update)

Update: 28 Dec, 2016 @ 5:48am

3.9 Fixed an issue where cardboard box bed was overwriting the wooden bed schematics.

Update: 27 Dec, 2016 @ 11:54am

3.8 Removed the--Or, rather, reinstalled the doors in the first mission.

Update: 15 Dec, 2016 @ 3:21pm

3.8

A fix to the ship pet after Starbound vers. 1.2 was released

Update: 29 Nov, 2016 @ 5:08am

3.7

Update: 9 Oct, 2016 @ 9:34am

3.7

Added Avian clue descriptions.

I've also fixed the floating pixels in the running and jumping animations. (Seriously, how did I not see those?) The only reason they went unchanged for so long was because I've been playing as a siamese, haha. Anyway, they're fixed now.

The female hit noise has been changed to something moderately less masculine.

Also, fall damage has been reduced to .75. (This sadly applies to all races, so if you have a mod that reduces fall damage, this miiiiiiight cause conflictions. I can remove this at a later date if necessary.)

Update: 30 Sep, 2016 @ 3:45am

3.6

I discovered that debug mode can show collision boxes, and finally fixed the cat's collision to be more cat-like. (I'm hoping this stops the game from acting like the cat is half-buried for some people.)

Skittles discovered that there's still an instance of sktest left in this mod (it was actually a dummy item that isn't in use) and I've fixed that to prevent the game from crashing to desktop.

BUGS:
The cat NPCs now act a little strange and I cannot fathom why. Some are capable of teleporting through thin lines of solid blocks, for some reason, and other cat npcs get stuck in loops of trying to do the same. I will fix this if I can ever figure out the cause. Please let me know if the new collision poly causes problems for you. (I actually kind of don't know what I'm doing with this; all I did was copy/paste the humanoid ducking poly into the standing one.) It works for me, but not everyone's games are the same, haha.

Update: 28 Sep, 2016 @ 1:26pm

3.5.1

I got hit by a monster and startled. I think that's a good sign that the cat sounds need to have their volumes reduced...

Update: 28 Sep, 2016 @ 9:36am

3.5

Two furniture items, one new throwable item, new cat sounds, and some more inspection quotes added. Catcrewmember is fixed.

Update: 27 Sep, 2016 @ 5:45am

3.4