RimWorld

RimWorld

Superhuman Traits
Showing 1-10 of 11 entries
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Update: 27 Dec, 2017 @ 2:47pm

[Auto-generated text]: Update on 12/27/2017 5:47:27 PM.

Update: 6 Jul, 2017 @ 7:07pm

[Auto-generated text]: Update on 7/6/2017 10:07:51 PM.

Update: 21 Jun, 2017 @ 6:36pm

Your marines will no longer be suppressed if playing with combat realism
no more mental breaks for marines
removed a few incompatible things

Update: 13 Jan, 2017 @ 1:11pm

[Auto-generated text]: Update on 1/13/2017 4:11:22 PM.

Update: 12 Jan, 2017 @ 3:10pm

[Auto-generated text]: Update on 1/12/2017 6:10:05 PM.

Update: 12 Jan, 2017 @ 2:49pm

[Auto-generated text]: Update on 1/12/2017 5:49:27 PM.

Update: 11 Jan, 2017 @ 3:48pm

[Auto-generated text]: Update on 1/11/2017 6:48:06 PM.

Update: 22 Dec, 2016 @ 3:03pm

[Auto-generated text]: Update on 12/22/2016 6:03:15 PM.

Update: 8 Nov, 2016 @ 8:10am

[Auto-generated text]: Update on 11/8/2016 11:09:02 AM.

Update: 30 Sep, 2016 @ 11:18am

added the blessing of Chesty Puller

Nerfed accuracy value (you won't see much of a difference in-game)

Added bonuses to melee and shooting stats.

Reload time increased for marine trait. The old reload time is now applied to The blessing of Chesty Puller trait