Call of Duty: Black Ops III

Call of Duty: Black Ops III

Deathrun | Black Ops 3
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Update: 18 Nov, 2016 @ 4:14pm

# Rewrote the mod to use the Treyarch round system.
# Fixed some issues with the fight system and the script on Sky for the light barriers.

Update: 2 Nov, 2016 @ 1:32am

# Fixed the Esc menu not working.

Update: 29 Oct, 2016 @ 2:09pm

# Fixed a bug with the trap scripts that was causing them to short-circuit their movement.

Update: 26 Oct, 2016 @ 5:08pm

# Rewrote the team assignment code, the Connection Interrupted bug should no longer occur.

Update: 26 Oct, 2016 @ 4:51pm

Update: 24 Oct, 2016 @ 2:36pm

# Removed the menu and cleaned up some code in an attempt to fix the connection interrupted bug.
# Added a message when the Deathrun phase starts and the Fight phase starts
# Added the current round number and the max rounds in a message during the Postgame phase.
# Added an icon above the Trapmaster's head during the Fight phase. This is so the Runners can more easily find him in big maps.

Update: 24 Oct, 2016 @ 12:10pm

Update: 24 Oct, 2016 @ 9:39am

Update: 22 Oct, 2016 @ 12:30pm

Update: 15 Oct, 2016 @ 3:04pm

# Added a mod menu. Allows you to use Thirdperson, set the angle, respawn at start, switch melee weapon and to hide the hud.