Garry's Mod

Garry's Mod

[BTTF] Doc Brown Ally and Player Model [Revision 4.0]
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Update: 14 May, 2019 @ 6:02am

Revision 4.0
[Patch 2.0.22D Roll Back]

New Content:

- Rolled bots back to 2.0 code
The nextbot will be added again once they have been debugged.
It should also prevent other add-ons from overwriting the data.

- Restored model to Patch 1.9's model

This fixes problems that were introduced in R3.0.
Alongside the roll back are the 4.0 patch fixes for the extreme neck warping, alpha channel errors and an Invisible blood layer fix

- Now works with gmod legs 3 and other camera add-ons.

This was a heavilly suggested feature for the add-on.
It's one of the reasons the patch has been delayed for so long.
While Revision 3.0 had some support for it, it was the cause of quite a few errors.

- Can now be used as a fighter in the Ragdoll Fight add-on / game mode.

While Doc could be imported into the add-on manually, he suffered from automated hit box and frame data generation.
Now those files are generated by this add-on, so he is fairly balanced as a fighter.

- Works with some guns that use the CS:S and HL2MP base.

Not all of them work, but the ones that use the generic biped all should work correctly.
Guns that are not 100% should appear invisible in his hands to prevent errors.

- "Hi-res" Telltale textures.

Upgraded the textures to the Hi-res episode 4 textures.
This is not super obvious, but the textures do have slight detail adjustments.

- Ragdoll now has better collision.

This goes hand in hand with the Ragdoll Fight patch.
He should no longer semi float when on a slope or incline.
it also means that hit detection is slightly better when it comes to NPC's.

- New light maps for textures.

Is an extension of the previous light maps.
This should fix the eyes for good.

Bug fixes:

- Fixed a phong error causing the "black face" bug to occur in some lighting conditions.

- Fixed a vertex error causing holes, warping and transparency issues.

- Fixed a rendering bug that would make areas of docs head invisible in "generic lighting".

- Attempted to fix the neck verticies to prevent animation clipping.
Note: I realise its not 100%, but it's way better than it was.

- Updated Mdl to the newer 2017+ standard.
Note: This was previously published before Garry changed how the mdl compiler worked.
It doesn't change a whole lot in-game, but it does make it bomb proof if Garry reworks the game again.

- Fixed A bug that caused Doc to have white, purple or error eyes.

Update: 6 Dec, 2016 @ 6:03am

[BTTF] Doc Brown Ally and Player Model R 3.0.1 bug-fixes:

1. Fixed the "MIA" player model bug.
2. Removed the "Great Scott!" error sound while in debug mode.
3. Fixed an unusual error that occured when using the "Stealth" or the faction" plugin.

New file / plugins:

1. Configfile 2.0
2. NDS Plugin Manager 1.3.5
3. System configuration file 2.0
4. NDS npc brain 2.1

Update: 21 Oct, 2016 @ 9:54pm

[BTTF] Doc Brown Ally and Player Model R 2.8.4 bug-fixes:
[Public release]

1. Fixed bot AI.
2. Removed the "Great Scott!" error sound while in debug mode.
3. Fixed an unusual animation error that occured when using Sweps.

New file / plugins:

1. Configfile 1.9
2. NDS Plugin Manager 1.2.5
3. System configuration file 1.9
4. NDS npc brain 2.0

Update: 20 Oct, 2016 @ 11:29pm

[BTTF] Doc Brown Ally and Player Model R 2.8.0 Steam Revision #2
[Public release]

1. Fixed shader errors.
2. Removed the AI_Doc debug commands.
3. Fixed an unusual animation error that occured when using SCars.

New file / plugins:

1. Configfile 1.8
2. NDS Plugin Manager 1.2.0
3. System configuration file 1.8
4. NDS npc brain 1.9