Stellaris

Stellaris

[2.1] Stellar Expansion - FTL Enhanced
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Update: 22 May, 2018 @ 9:02pm

2018-05-22
Minor little hotfix.

Update: 22 May, 2018 @ 2:38pm

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Update: 25 Feb, 2018 @ 3:20pm

Initial Upload

Update: 25 Feb, 2018 @ 7:30am

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Update: 11 Dec, 2017 @ 7:01pm

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Update: 21 Sep, 2017 @ 8:14am

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Update: 17 Jun, 2017 @ 10:05am

Initial Upload

Update: 15 Jun, 2017 @ 5:49pm

Initial Upload

Update: 21 May, 2017 @ 8:49pm

2017-05-21:

Updated Russian localization.

Update: 18 May, 2017 @ 4:59pm

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown