Arma 3
Dynamic Recon Ops - Porquerolles
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Update: 15 Jul, 2017 @ 11:37pm

Update: 15 Jul, 2017 @ 2:38am

  • AO location types replaced with randomised individual location elements - more AO variation is possible and allows for easy future expansion with new elements
  • Added market location element
  • Improved civilian patrols to be based on location data and no longer completely random
  • Added chance for hostile civilians
  • Fixed: Hang based on startup faction data checks
  • Fixed: Checking for routes blocked by water would not give transport boats when using air insertions
  • Enemies garrisoned in military buildings are no longer fixed in place
  • Pilots filtered out of general spawns
  • Improvements to faction extraction efficiency
  • Added checks for HVTs and POWs spawning inside geometry
  • Toned down number of animal spawns
  • Intel reveals for area markers are now more generous
  • Intel from dead enemies can no longer return nothing
  • Marker sizes for tasks given at mission end made much smaller
  • Players are unreadied if they open the arsenal during Team Planning menu

Update: 21 Jun, 2017 @ 4:34am

  • Fixed: Extreme wind speeds when using ACE
  • Fixed: Faction data extraction case sensitivity issue that could cause some vehicles to be unavailable
  • Fixed: Handling for some situations where no vehicles are available

Update: 18 Jun, 2017 @ 6:37am

  • Added ACE menu integration courtesy of Ledere

Update: 18 Jun, 2017 @ 6:35am

  • Added ACE menu integration courtesy of Ledere

Update: 18 Jun, 2017 @ 6:34am

  • Added ACE menu integration courtesy of Ledere

Update: 12 Jun, 2017 @ 11:47am

  • Rolled back a change to the squad loadout interface positioning

Update: 12 Jun, 2017 @ 1:42am

  • Fixed: Arma versions prior to 1.70 would have blank squad loadout menus

Update: 5 Jun, 2017 @ 12:23pm

  • Fixed: Dedicated server clients could get stuck before Team Planning menu opened
  • Fixed: Dedicated server clients were often not correctly placed in insertion vehicles
  • Minor faction data extraction improvements
  • Added ACE medic and engineer role definitions to all players if ACE is present
  • Headless clients are now filtered out of Team Planning menu
  • DLC filtering for some vehicle types (though it appears the new Jets DLC vehicles do not currently return a required value)
  • Added specific load screen messages

Update: 31 May, 2017 @ 11:22am

  • Added initPlayerLocal filtering to prevent dedicated servers and headless clients from trying to start player startup process
  • Fixed: Some vehicle data was not correctly shared on dedicated servers