Arma 3
Dynamic Recon Ops - Porquerolles
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Update: 26 Nov, 2016 @ 5:23am

  • Removed dependency on Zenophon's framework
  • Replaced 'Nudge' option with a 'Reset AI' diary entry on the map screen. When used will recreate the unit completely in a valid location near their position or near the player's position. This should fix every situation where AI get stuck, including when they're not reachable due to being stuck inside geometry.
  • Many spawned objects use new simpleObject commands for a possible slight performance increase
  • Friendly check put in place for AI revival - should stop the revive/kill loop against players that commit warcrimes
  • TeamSwitch removed due to numerous conflicts
  • Weather now randomises differently based on time of mission start
  • Building garrisons now spend more time indoors
  • Fixed: Reactive Defend/Escort missions could fail after completion
  • Fixed: Hostages released by client players would not properly be considered free
  • Fixed: Hostages would receive civilian "Move!" action

Update: 12 Nov, 2016 @ 2:21pm

Hotfix:

  • setCaptive status would not be reset after respawn

Update: 11 Nov, 2016 @ 2:15pm

Hotfix:

  • Disabling revive and respawn would lead to infinite instant player respawns

Update: 11 Nov, 2016 @ 8:09am

New revive system:
Tested, but as this is the first released version there may be issues that haven't come up yet. Please email me at mbrdmn@gmail.com with an .rpt if you encounter any problems.

  • Works in SP and MP
  • Fully AI compatible
  • Requires a first aid kit or medikit to revive, FAK will revive to 60% health, medikit will revive to full health
  • Compatible with respawn in MP
  • Can be disabled if desired (e.g. if using ACE3)
  • 300 second bleedout by default, 120 and 60 second bleedouts optional

Misc:
  • Tweaked values for building garrisons to slightly reduce enemy counts
  • Removed ability for POWs to be executed before the player has rescued them

Update: 28 Oct, 2016 @ 2:38pm

Update: 28 Oct, 2016 @ 2:37pm