Day of Infamy

Day of Infamy

Unofficial Competitive Testing - The Filthy Few
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Update: 24 Nov, 2017 @ 10:42am

changelog v0_6c:

(only) playlistbased:
- fixed some not properly working map/mode combinations (e.g. rhineland, dunkirk)
- removed Liberation mode from playlists allowed maps (now FF only)
- set autokick for idling players to 15 minutes (former 5min)
- removed autokick for teamkills (former 3)
- added sv_deadchat and sv_deadchat_team, so players can send messages while dead (like GG at the end of the round when dead etc)
- added "require_maxplayers_min" (1) and "require_maxplayers_max" (49) to allow more playerslots at server (theater limits playable classes to 5 though)
- increased warmuptime after sideswap to 45s (like Insurgency DGL settings)
- increased capturespeed to 25s (Insurgency DGL settings)
- increased speeduprate by a mate in the objective to 0.25 (Insurgency DGL settings)
- set the maximum speedup by mates in an objective to 2 (Insurgency DGL settings)
- set timelimit to 999 so the map changes at 999 minutes

Update: 14 Nov, 2017 @ 4:33am

changelog v0_6b:

playlistbased:
- increased capspeed from 30s to 20s
- increased roundtime from 120s (2:00) to 150s (2:30)
- increased timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1) to 20s
- increased timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1) to 20s
- increased Preround timer in seconds for the first round to 30s
- increased Preround timer in seconds when a team switch occurs to 30s
- ensured autodecap is disabled ("mp_cp_deteriorate_time" "0")

theaterbased:
- added a Swapslot
- removed BAR Bipod attachement
- P-08 and the P-38 now have their supply cost switched (P-08 = 3, P-38 = 4)
- fixed Sprengbuchse pricing (now 5 supply)
- fixed Bazooka - now its single use with wp-only as default
- all classes now have 2 grenade slots, this will be achieved by all classes being able to use a free ammo belt (called explosive pouch) that gives no ammo, but a second grenade slot (allows mk2/stiel/no69 and smokes only)
- added iron sights attachment (1 supply) to M1Carb
- added Binoculars to all classes (0 supply, 0 weight)
- removed the bipod function of all featured weapons (bipod as model still occurs though) -> relevant weapondescriptions added
- webley speedloader is now 2 supplies (sw1917 clips still 1 supply)

misc:
- Radio: removed the radiomodel because it caused weird hitbox-issues. Playermodel gets a normal rucksack in case a radio is equipped (looke like heavy ammo kit). The radio itself does NOT speed up objective captures and is only used for supporting the officer (callins) -> relevant geardesciptions added
- inventory icons are wip- dont worry

Update: 7 Nov, 2017 @ 4:52am

v0_6
general overhaul for testing reasons.

Update: 4 Aug, 2017 @ 10:14pm

v0_4b changelog:
- updated max playerslots to 12 to allow space for spectators

Update: 29 Jul, 2017 @ 5:56am

v0_4a changelog:
- All: WP and Einstoss for all 3 factions
- All: First Rifleman has WP and Einstoss
- All: Nerfed WP (range by 1/3, duration by 3s from former 15 to 12)
- All: Second Rifleman has Mills/Splinter/tnt
- All: Light Kit: +1 Magazine Main/Side +1 Utility Slot; Heavy Kit: +2 Magazines Main/Side +1 Explosive/Utility Slot (no more double Iteams, since in total 3 smokes/nades would be OP)
- Commonwealth: Shotgun moved to Scoutclass
- US: Removed Garand from Sniper
- Wehrmacht: Removed G43 from Sniper
- added subscribed_file_ids.txt with filthy few, brest and brittany IDs

Update: 28 Jul, 2017 @ 10:56am

v0_4 changelog:

- changed the Vest-system to the vanilla DOI one (Light Kit/Heavy Kit), just with the difference, that Heavy kit wont double first Explosive-, but first Utility slot
- unit-gfx edited by eric1894 (to suit his loading/votemap screens)
- rifleman icon edited
- the 2 Rifleman with both having access to 2 main weapons are now splitted, first rifleman has first main weapon as buyorder, second rifleman has second main weapon as buyorder
- added dunkirk (liberation) and breville (liberation and firefight) to mapcycle
- Playlist is now SV_PURE 2, be sure to set that in server.cfg aswell

Update: 28 Jun, 2017 @ 2:24am

Changelog v0_3c:
- added brittany, upcoming breville and dunkirk to mapcycle

Update: 26 Jun, 2017 @ 5:18am

changelog v0_3b:
- disabled chase (3rd person view) in spectator mode
- added patch to sikh (was missing before)

Update: 24 Jun, 2017 @ 1:24am

Changelog v0.3a:
- added "semiperk" for Assault Classes - reduced Sling cost for Assault (former 1, now 0) + set as default item
- added perk for Support Classes - Enhanced Stamina (same values as vanilla doi perk)
- removed deathfade since it was causing a bug for spectating
- sv_hud_targetindicator 1 - enabled the option to toggle icons for teammates on/off
- most recognizable unit-skins are set to special classes, such as officer (as before) scout (aussie/17thpanzerwithcap/3rdinf), support (sikh/fallschirmcamo/panther), flamethrower (Blackwatch/1stpanzer/29thwithm7bag) and sniper (as before)
- ordinary unit-skins for common classes, such as rifleman (units with standard helmets) and assault (units without any headgear)
- completed special UI text-descriptions for Filthy Few-Mod (only working with english language chosen in menu)

Update: 9 Jun, 2017 @ 4:33am

Changelog filthyfew_v0_3
Gamemoderelated:
- added preround_first timer (25s) - before first round of the match warmup of 25s
- added preroudn_switch timer (25s) - before first round of auto sideswap warmup of 25s
- changed roundtime Liberation from 360s to 240s
- changed capturetime Liberation from 20s to 25s
- changed roundtime Firefight from 360s to 240s
- changed capturetime Firefight from 20s to 25s
- changed captureboost radio/second player in objective to 20% (means, 2 players or 1 player with radio in obj needs only 20s to cap)
- maximum speedup boost for capping is 3, that means a 4th player in an objective wont boost capspeed

Theaterrelated:
- complete theater overhaul
- reduced classes from 10 to 8

- Officer ( mp40/K98, thompson/Springfield,sten/Enfiel ) +callins
- Scout ( C96carb/mp40, Greasegun/thompson,Owen/sten ) +speedboost
- Rifleman (K98/G43,Springfield/Garand, Enfield/Ithaca) +access to splinter/tnt/mills
- Rifleman (K98/G43,Springfield/Garand, Enfield/Ithaca) +access to splinter/tnt/mills
- Assault (Stg-44, M1Carb, M1928) +noperk yet
- Support (FG-42, BAR, Bren) +noperk yet
- Flamethrower (Flame, Flame, Flame) +slight suppressionresistance
- Sniper (K98/G43,Springfield/Garand, Enfield) +holdbreathlonger

- generally removed:
- MG Class (no M1919,MG42/MG34,Lewis/Vickers anymore)
- removed TNT/Sprengbuechse

- generally added:
- CW Scout = Aussie Skin with Owen/Stiletto
- WM Scout = Volksgren Skin
- US Scout = Panther Skin
- CW Support = Blackwater Skin
- Voting Screen for map Brest
- nerfed TNT to equal Splinter/Mills and gave it as 2nd Explosive to US

- changed:
- WM Flamethrower = 1st Inf Skin (to avoid confusion)
- both Liberation/Firefight Officers can only call in Smoke (360s cooldown, 30s after roundstart) and Supplies (210s cooldown, 30s after roundstart)
- Einstoss costs now 3 supplies (former 2)
- No77 WP costs now 3 supplies (former 2)
- Each faction has access to faction sidearms (cw also to us sidearms, vice versa)
- Colt/SW costs 0 supplies, whilst rest of the pistols is 1 supply
- adjusted Filthy Few gfx panel (photos when picking faction)