Arma 3
[SP/COOP]DUWS-R World War 2
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Update: 16 Oct, 2018 @ 8:35pm

Fixed an Error in the zones capture part of the code that did not allow for the enemy to recapture zones
Gave unlimited ammo to high command squads (not HC vehicles)
Removed Faces of War Compatability Patch as a requirement as it was sometimes creating issues when they update.
Removed the ability to play through Singleplayer Scenarios as this is meant to be played through multiplayer LAN (SP) or Internet game (coop)
Reduced the CP cost of planes as new Iron Front planes config made enemy planes way more deadly to ground units

Update: 26 Jul, 2018 @ 12:25am

Added invinite ammo to spec ops

Update: 13 May, 2018 @ 11:18pm

spec ops were speaking british - Fixed

Update: 10 May, 2018 @ 5:13am

Update: 10 May, 2018 @ 4:36am

Updated to DUWS-R

Update: 20 Jul, 2017 @ 11:36pm

Latest Iron Front update allowed for some much needed changes. Changed early task forces (if starting with low to zero army power) to smaller squad sizes which makes for more of a sense that your army builds in strength as you get more AP. Added high command purchase options for smaller squads and the new Stuart Tank Platoon and Sherma 76mm Platoon. Added first aid kits to supply drop support as well as Virtual Arsenal (provided that the player has purchased Armory support). Let me know about whether ammo box works in COOP, it has been a bit buggy sometimes, there should be FAK's two launchers and ammo for all US guns in it as well as a VA.

Update: 20 Jun, 2017 @ 12:45am

Few fixes, one winter german squad was still spawning. Changed startup music

Update: 19 Jun, 2017 @ 4:00am

Removed the need for ww2_units_mas. Added Faces of War, just for the static guns around HQ and FOBs, more may be added as FOW gets more assests. Changed special operatives and HQ guards to 2nd Rangers.

Update: 16 Jun, 2017 @ 4:19am

Update: 16 Jun, 2017 @ 3:36am

Update - Reworked whole mission code so that factions are the same factions as they are in editor. Friendly's are now shown as green (Inedependent faction) on the map and Germans shown as blue (WEST Faction). This fixed the final AI commander bugs that stopped them (both sides) spawning armored and infantry patrols between controlled zones (This script will run every 15-30mins once you control at least two zones and will spawn a random infantry squad if there are less than 200 units on the battlefield or a random tank if there are less than 10 tanks on the battlefield (ai limiter on) or 280 units and 13 tanks on the battlefield (ai limiter off). You can check unit and tank numbers by going to squad manager from your scroll wheel, it appears on the right of screen.....Finally the mission works excatly the same as the original DUWS. However the HQ/CROSSROADS messages/hints have stopped working, working on a fix. Updated most German squads to have added 1 machine gunner and Stg44 soldier. Supports now all have correct names. Other minor object changes.