Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Added US Gerneral Equipment and Accessories FOW/IFA3 as a REQUIRED MOD!!!!
- Changed out most of the IFA AI's for US General Equipment and Accessories Ai's as they look way better.
The way i've set up the new revive system means you can take 1-2 rifle hits before going down, the mp40 is just weak as piss. I haven't really put many enemies in that use the MP40 other than AT soldiers, I just switched any others out with the German that uses the STG44 wherever I could in the last update.
I persisted with the rest because my friends want to play rather than wait for me to figure it out. the officer stayed put through the whole of this session. But could not build a FOB
In the end we managed to take the island (no side missions as could not create them due to no admin access) by leaving a squad member in each of the locations.
Was over too quickly with only 3 players playing.
Did i do something wrong? There was no option for FOB under 0-8 and nothing to unlock.
Added Halo jump alone and ai halo jump support purchase
Updated the dynamic music script to use my own music mod (DANG'S DUWS-R MUSIC MOD), which is listed above in required items. Soundtrack type now can chosen in the parameters tab in the soldier select lobby. Currently only two choices exist - Fury Soundtrack and Mixed (Band of brothers, Fury and other random ww2 songs).
Added the Mk1 Crusader AA tank to high command squad purchase for some much needed AA support.
Do you have a list of the ones that do?
Added/updated the existing dynamic music script with songs fro ultimate music collection - UMC with songs from fury and other WW2 era songs.
***NEW MOD*** - is listed above on the right in required items for dynamic music in game.
Updated the dynamic music script to use SWU Immersion Sound Pack ***NEW MOD*** check required items up on the right. Music from Band of Brothers, Private Ryan etc.
Fixed some high command tanks that weren't spawning.
There is no problem with the mines : in the version from ultranoobian (if I'm correct), you can choose on startup if there will be minefields or IEDs on the road. Could be a great addition on some maps IMO.
Agreed with you for the garrisonning. I'll stay with MCC to tune this part.
Thanks for your answers.
First thank for this work, it's really a great version of DUWS-R. Working really good and a lot of fun.
Couple of comments:
+ I cannot figure how to have the IA squatmates to refill ammo. Despite having an ammo truck in the base, I cannot give orders to IA suqad to do so. Can you tell me where my mistake is?
+ I'm using the Shacktak HUD with my buddies and sometimes on respawn we are not grouped anymore, making this HUD useless. A workaround is to enable dynamic groups: (["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; in the intPlayerLocal.sqf) and (["Initialize"] call BIS_fnc_dynamicGroups; in the initServer.sqf). May I kindly you ask to put those files in the main version, so I do not have to edit the .pbo after your updates?
+ Do you think having the mines available in the last DUWS-R is a good idea?
+ Currently there is no garnisson troops. I'm using the MCC to populate the buildings, but you may have a better idea I can look upon.
Fixed an Error in the zones capture part of the code that did not allow for the enemy to recapture zones
Gave unlimited ammo to high command squads (not HC vehicles)
Removed Faces of War Compatability Patch as a requirement as it was sometimes creating issues when they update.
Removed the ability to play through Singleplayer Scenarios as this is meant to be played through multiplayer LAN (SP) or Internet game (coop)
Reduced the CP cost of planes as new Iron Front planes config made enemy planes way more deadly to ground units