ARK: Survival Evolved

ARK: Survival Evolved

PrimitiveRPG
Showing 81-90 of 94 entries
< 1 ... 7  8  9  10 >
Update: 24 Mar, 2017 @ 8:26am

v0.11:

  • Added high quality ink, notes and manuals written with this wont decay.
  • Fixed crafting nails to give 12 nails per ingot.
  • Fixed diarrhea poop to the correct fast decaying one after server restart.
  • Fixed ink to be craftable in cooking pot.
  • Fixed toilet seat and brick press to face player when placing them.
  • Improved destruction meshes for carpenters bench, flour mill, stone ore grinders, metal&stone intakes, postbox, tar kiln, wash basin, and woodpile.
  • Optimized file size, reduced the installed size about 100M.
  • Removed turkeys, wishbone added to dodo death inventory.
  • Restored chat box.

Update: 22 Mar, 2017 @ 5:29am

v0.10.1:

  • Fixed crafting in carpenters bench.
  • Fixed some meat cooking issues.

Update: 22 Mar, 2017 @ 3:20am

v0.10:

  • Abstract engram stone no longer requires abstract wood.
  • Abstract engram wood no longer requires abstract thatch.
  • Added some effects to sacrificial altar.
  • Fixed alignment not changing from killing creatures and players.
  • Fixed megalodon loot to contain correct items.
  • Fixed the calculation of the maximum number of roles a player can have.
  • Reduced the amount of iron ore from ore by about 90%.

Update: 21 Mar, 2017 @ 9:00am

v0.9:

  • Added owners manual for sacrificial altars.
  • Added toilet seat, gives no-pooping buff when used, makes fertilizer.
  • Fixed server CPU usage getting high after server restart, the command "admincheat destroywilddinos" must be issued.
  • Limited gaining skill% from casting spells, similarly to gaining skill% in construction and smithing skills.
  • New sacrificial altar gfx.
  • Upped the chance of succeeding in spell casting to minimum of 25% (ie. spell casting never fails at 75% skill).

Update: 19 Mar, 2017 @ 9:15am

v0.8:

  • Fixed cooking meat harvested from manta.
  • Fixed the names of the scissors.
  • Fixed crafting of canteen.
  • Fixed various crafting menu paths.
  • Added carpenters bench, used to build most structures.
  • Added locks, required to craft certain lockable structures.
  • Thatch doors and small storageboxes can not be locked.
  • Lockable and non-lockable versions of adobe, metal, stone, and wooden doors.
    All lockable doors should now be lockpickable.
    Lockpicking success on locked doors uses the following input values: lock material, thieving skill%, and lockpicks item quality.
  • Added starter gear for new player characters: stone pickaxe, 3 spears, torch, cloth armor, 5 bandages, waterskin, and 2 bread.
  • Bandaging makes noise.
  • Harvesting baby creatures no longer yields in raw prime meat, but raw baby meat.
  • New INI-option to set the number of levels required for each additional role, defaults to 100.
    Total number of roles a player can have is calculated: 1 + PlayersCurrentLevel / LevelsRequiredPerRole
    Change in GameUserSettings.ini, section "PrimitiveRPG", integer variable "LevelsRequiredPerRole".
  • New ore icon.

Update: 17 Mar, 2017 @ 4:07pm

v0.7.1:

  • Feeding trough no longer requires lead ingots to craft.
  • Fixed clay to be craftable in mortar&pestle.
  • Fixed ovis aries and microraptor taming difficulty settings.
  • Fixed role altar of farmer info paper text.
  • Fixed role altars listing skill requirements for major skills twice.
  • Fixed sacrificial altars sacrifice counter.
  • Fixed woodpile material, weight, and random disappearances.

Update: 17 Mar, 2017 @ 6:08am

v0.7:

  • Added woodpile (for drying wood).
  • Alcohol update:
    • Added alcohol tolerance (visible from specimen implant).
    • Added intoxication level, and the ability to pass out from drinking.
    • Drinking a potion has slight intoxication effect, half of a jar of beer.
    • Removed alcohol drinking restrictions.
  • Fixed to spawn correct versions of raptors (and probably some other creatures).
  • Renamed role "builder" to "carpenter".
  • Sleeping in bed, or sleeping bag, gives 300 hypothermic insulation and -50 hyperthermic insulation.
  • Thatch roof no longer require tar.
  • Wild creatures spawn also as babies.

Update: 15 Mar, 2017 @ 12:37am

v0.6:

  • Fixed campfire to accept all types of raw meats.
  • Fixed distilled alcohol, jar of gin, and all ampuls to show the crafting station requirement properly.
  • Fixed harvesting stego to give proper types of resources (meat).
  • Fixed lesser antidote to behave identically when used on self and when used on other player.
    Fixed lesser antidote to work when used on self.
  • Fixed tin lock picks to show up properly in engram list.
  • Sacrificial altar emits a humming noise when working. Also improved their descriptions.

Update: 14 Mar, 2017 @ 6:20am

v0.5:

  • Added hinges, similar to nails, used in doorframes, gateways, etc.
  • Added ink, required for notes and manuals.
  • Added pachyrhino kibble.
  • Added potion of constipation.
  • Added rope, can be used to tie tamed creatures to standing torches.
  • Added scissors.
  • Added diarrhea. There is a small chance of obtaining diarrhea if player does not wash hands for 15 + (max_food - 100) * 0.5 minutes, and then eats food.
    • In addition to using a wash basin, getting submerged in water also counts as washing hands.
    • Not all food cause diarrhea when eaten with dirty hands: sugar, soups, eggs, and kibbles are safe.
    • Although diarrhea cures itself over time, the time can be made shorter with lesser antidote.
      • Other player can be cured with lesser antidote on item slot 0.
      • If the player doing the curing has at least minor healing skill, the healing skill% affects the time.
  • Fixed NPC remapping for Ammonite, Baryonyx, Basilosaurus, Electrophorus, Microraptor, Ovis Aries, Purlovia, and Thylacoleo.
  • Fixed charm potion to be drinkable.
  • Fixed crafting resource costs for all potions.
  • Fixed sacrificial altar location beams to be visible from longer distance.
  • Fixed some issues with lesser antidote, and lowered its crafting resource requirements.
  • Fixed wooden shovels engram path to Weapons/Primitive/Melee (same as pickaxe etc).
  • New cooking sound.
  • New graphics for lockpicks, manuals, and stone ore grinder.
  • Pegomastax only steals if player has something in item slot 0.
  • Structures requiring higher heat to operate (smithies and forges) no longer accept wood as fuel, use dry wood (or the other options) instead.

Update: 10 Mar, 2017 @ 5:20am

v0.4:

  • Fixed weird spear behavior.
  • Fixed "raw meat preserved (salted)" -engram from being empty and unselectable (located between "raw fish meat (salted)" and "raw prime meat (salted)").
  • Changed thatch structures to require abstract building instead of abstract base building, making them available before obtaining any roles.
  • Increased some level and engram point costs for anvils, backpack, coins, flint pick, gunpowder, lock picks, narcotic, obsidian pick, sparkpowder, spyglass, stimulant, stone irrigation intake, stone pick, tar kiln, tar raft, tar torch, tent, wardrums, and wash basin.
  • Added nails, crafted in smithies, used to craft many structures (especially wooden ones).
  • Changed wooden lock picks to be crafted in smithies.
  • Fixed gaining crafting/smithing experience for some items.
  • Fixed lot's of references for chitin armor, metal structures, etc in smithies.
  • Fixed some engram paths:
    • Moved bandage engrams under Misc path.
    • Moved sacrificial altars engrams under Structures/Misc path.
    • Moved spell and magic dust engrams under Magic path.
    • Moved owners manual template engram under Misc path.
    • Moved incense engram under Consumables path.
    • Moved backpack engram under Misc path.