ARK: Survival Evolved

ARK: Survival Evolved

PrimitiveRPG
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Update: 9 Apr, 2017 @ 12:46am

Update: 8 Apr, 2017 @ 7:02am

Update: 7 Apr, 2017 @ 8:18am

v0.18:

  • Added schizophrenia (disease), random chance (1%) to obtain when levelling up between 20 and 40.
    No physical side-effects, only random faint sounds, totally harmless.
    Random chance (25%) to be cured upon death, later there will be possibility for a doctor to cure this and the other diseases.
    INI option to disable schizophrenia, in section PrimitiveRPG: DisableSchizophrenia=true
  • Added INI option to disable diarrhea, in section PrimitiveRPG: DisableDiarrhea=true
  • Added INI option to disable flu, in section PrimitiveRPG: DisableFlu=true

Update: 6 Apr, 2017 @ 2:20pm

v0.17:

  • Added flu (disease). Obtainable by staying in cold for extended period of time, or short time in freezing temperature. Coughing uses stamina.
  • Added worms (fishing bait), dig up with a shovel.
  • Added 21 copper coins to players starter gear.
  • Fixed killing another player to alter the alignment.
  • Fixed small storage box path to /Structures/Misc (was /Misc).
  • Fixed sacrificial altar location beams light going off (visually) when player looks away from them.
  • Shooting accuracy with crossbow is affected more by ranged weapons skill.

Update: 3 Apr, 2017 @ 4:13pm

v0.16:

Update: 1 Apr, 2017 @ 4:45pm

v0.15.1:

  • Disabled some of the new creatures until dev kit update: equus (and unicorn), ichthyornis, and iguanodon.
    After dev kit update, equus and ichthyornis will be tameable. Equus will replace chalico as a tameable creature.
  • Fixed titanoboa loot and death harvesting.
  • Fixed alpha mosasauruses (replaced them with normal mosasauruses).
  • Fixed remapping of some tusoteuthises in caves.
  • Fixed NoPoop buff to not to stay after death.
  • Fixed sap tap to be craftable.
  • Fixed fur armor to accept human hair as a crafting material.
  • Fixed wooden chair to be only once in the engram list, was twice.
  • Fixed owners manual template with high quality ink to have different name than the one with low quality ink.
  • Fixed INI setting HarvestAmountMultiplier to affect shoveling sand.
  • Fixed boomerang to use ranged weapons skill for accuracy.
  • Fixed woodpile to calculate the dryness correctly after coming out of stasis.
  • Fixed note paper to be writable after the initial popup.
  • Lowered the damage of boomerang, and made it break more often.

Update: 31 Mar, 2017 @ 2:17am

v0.15:

  • Fertilizers can be combined by dragging them onto each other.
    Only works for new fertilizer items, fertilizer items created in version 0.14 (and earlier) do not combine.
  • Fixed engram paths for bed (to furniture), and sleeping bag (to misc).
  • Fixed fur armor to be craftable.
  • Fixed soap crafting from being weird.
  • Fixed the number of current roles to be shown correctly in specimen implant (instead of always being 0).
  • Fixed toilet seats NoPoop buff time (to 2 hours).
  • Fixed wash basin to accept soap.
  • Fixed wash basin going slightly into floor.
  • Halved the cementing paste crafting requirements for stone structures.
  • Human poop can be manually added into toilet seat.
  • Increased scissors durabilities.
  • Moved spyglass crafting to smithy.
  • Spell casting skill% affects the duration of possession spells.

Update: 29 Mar, 2017 @ 11:51pm

v0.14:

  • Added cactus soup.
  • Added cutting fingers from dead humans. When a sickle is equipped a wheel menu option on the corpse becomes available.
  • Added five-finger soup.
  • Fixed role altars from disappearing after couple server restarts.
    Note that game time needs to pass midnight for the altars to be refreshed/reappear, and not all role altars are available on all days.
  • Fixed metal ingot requirement (to pewter ingot) for ballista arrow, cannon, cannon ball, chain bola, chalico saddle, crossbow, explosive trap, fur armor, greenhouse structures, grenade, handcuffs, metal structures, mirror, poison grenade, megaloceros saddle, wooden tree platform, ballista turret, catapult turret, and wall torch.
  • Fixed soups to give cooking skill%.
  • Fixed toilet seat to produce the correct amount of fertilizer after resuming from stasis.
  • Stone structures require now cementing paste to craft.
  • The number of current roles and the maximum number of roles are displayed in the specimen implant.

Update: 29 Mar, 2017 @ 2:48am

v0.13:

  • Added cannibalism.
    Can be disabled in Game.ini, section [/script/shootergame.shootergamemode]:
    OverrideNamedEngramEntries=(EngramClassName="EngramEntryAbstract_CannibalFood_Eka",EngramHidden=True)
  • Added cooked human meat and jerky.
  • Fixed crafting hinges to give 3 hinges per ingot.
  • Fixed crafting jerkies in preserving bin.
  • Fixed engram paths for feeding trough, small storage box, gravestone, and water well.
  • Fixed tamed lystro and chalico wheel menus to work (for example petting lystro).
  • Fixed to not be possible to cook "normal" cooked meat from raw baby meat.
  • Fixed stone ore grinder to not be damageable by fists.
  • Harvesting dead players yields human meat.
  • New special ability for farmers: poop handling.

Update: 26 Mar, 2017 @ 8:21am

v0.12:

  • Added engram for soap, making it craftable in cooking pot.
  • Fixed brick mold from slightly hovering in the air.
  • Fixed descriptions of cooked meats to not incorrectly talk about gaining health.
  • Fixed engram paths in cooking pot (meats, kibbles, cakes, dishes, etc).
  • Fixed players from sometimes being able to walk through role altars.
  • Fixed toilet seat from overfilling with poop when inventory gets full.
  • Fixed toilet seat sometimes stopping fertilizer production.
  • Fixed wind power weight.
  • New INI-option to set the maximum number of roles a player can have simultanously. Default is 999 (not limiting).
    Change in GameUserSettings.ini, section "PrimitiveRPG", integer variable "MaximumNumberOfRoles".
  • Optimized file size, reduced the installed size about 76M.
  • Replaced rafts crafting requirement of fibers to ropes.