Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Mystic Square
Showing 1-10 of 14 entries
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Update: 31 Oct, 2020 @ 2:49pm

Add TP autosolver

Update: 14 Mar, 2018 @ 3:58am

TP fix.

Update: 18 Feb, 2018 @ 8:40am

Fix animation speed.

Update: 7 Dec, 2017 @ 2:19pm

Update for KTANE version 1.6.

Update: 9 Jul, 2017 @ 3:53pm

For months this module was offset by 0.004 units to the left. Let’s fix that.

Update: 20 Jun, 2017 @ 5:56pm

Change the bottom row in the table on Page 2 so that it isn’t this much harder than the other rows. The change is backwards-compatible, i.e. people can still play with the old manual.

Update: 31 May, 2017 @ 1:06am

• Add animation.
• Add easy solution to logging.
• Bug: if the blank is in the bottom left, the skull and knight were visible there until the light turns on.
• Rare bug: If you hit the easy solution before finding the knight, it didn’t count as solved, but the manual doesn’t say this, so I changed it.

Update: 30 May, 2017 @ 12:47am

VR improvements.

Update: 30 May, 2017 @ 12:47am

VR improvements.

Update: 10 Apr, 2017 @ 2:44am

Add Twitch Plays support and instance-based logging.