Climbey

Climbey

Tower of Power (150 checkpoints!)
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Update: 18 Feb, 2017 @ 5:26am

Updated

Update: 16 Feb, 2017 @ 4:12pm

Revision 1.7 Changes:

-Updated Checkpoint count to 20! (Thank you dev!)
-Minor tweaks to map
-Added extra grabbing locations in certain areas to make them easier to complete
-Made Tardis Portals more easily accessible (you don't have to go behind them to access them)
-Added 1 extra elevator to make one section less tedious to climb if the player grows tired of climbing that section


If you have any suggestions please post any feedback you have of the map, I'd love to hear what you think of it!

Thanks!

Update: 20 Jan, 2017 @ 10:08am

Revision 1.7 Changes:

-Added additional TARDIS portal to the outside route
-Minor tweaks to map (increased sizes of grabable surfaces in areas)
-Added/Updated Signs in game to better reflect how to perform actions
-Altered Ending slighty (should now be easier!)


Note: Big thanks to the dev for fixing the editor! I no longer get constant reprojection and lost frames while editing this map. If more changes need to be done I will be able to do so without making myself sick :)

Update: 19 Jan, 2017 @ 10:40am

Revision 1.6 Changes (Tardis Update):

-Tardis has been added to the map!
+ Tardis allows warping to select locations both inside and outside of the map
+ Use Tardis if you are a returning vistor to the tower and want to pick up approximately where you left off
+ If you run out of checkpoints, restart and use Tardis to pick up approximately where you left off

-Minor tweaks & general improvements to map
-Outside route has been updated to make it a little easier to complete
-Added "Free Pass" routes to sections that may be a little difficult to some people (Outside Route ONLY)
+ Free Passes allow you to skip a section and move onto the next with little to no effort at all

Note: While players playing this map will have no issues at all, this map is literally next to impossible to work in anymore due to its size. The editor is constantly putting my HMD in reprojection. That being said, no more updates will come to this map other than minor tweaks. (ISSUE HAS BEEN RESOLVED THANKS DEV! <3 )

Update: 17 Jan, 2017 @ 11:14pm

Revision 1.5 Changes (Major Update to the Former Major Update):

-Exterior course has 1 alternate course
-Added extreme arm workout at end of alternate route
-Added elevator just to arm workout for "work out" purposes
-Updated Signs and course layout
-Added additional grabbing locations within the main route
-Minor tweaks to level in general

Update: 16 Jan, 2017 @ 10:08am

Revision 1.4 Changes (Major Update):

-Exterior course is now available for testing!
-Added new starting location
-Updated and replaced signs
-Added estimated time completion's to each course before starting
-This project has become biggest climbey map ever built

Note: Exterior course has been added (labeled as "outside") and will feature vastly different obstacles compared to the inside course. Some elements may be similar, but I tried to make it a unique experience so that once you complete one course you can try the second one for a whole different experience.

Update: 6 Jan, 2017 @ 6:21am

Revision 1.3 Changes:

-Updated insanity route to make it more accessible (it is still extremely difficult)
-Updated the final obstacles at the top of the tower
-Map optimzation fixes (less spikes & more lava)
-Added Secret elevator to take you straight to the top (Just to see if you can find it)

Update: 2 Dec, 2016 @ 2:38pm

Revision 1.2 Changes:

Changes:
-Added a new 'Insanity Route' within the tower
-Added signs to indicate where 'insanity routes' are available to be chosen as an alternative route
-Added new signs to indicate where the main route is to take you
-Updated Signs to reflect changes made to map
-Removed part of the floor in the tower to allow easy checkpoint resets
-Added a single spike in the 'Secret Area' to reset back to checkpoint
-Fixed some walls and floors where players were getting stuck inside them
-Changed minor obstacles on main route

Update: 30 Nov, 2016 @ 4:46pm

-Minor map optimizations + extra "Checkpoint" suggestions signs

Update: 29 Nov, 2016 @ 10:50pm

Revision 1.1

Changes:
-Increased Checkpoint count to 10!
-Few minor tweaks to level development
-Increased number of areas for players to reset to their checkpoint
-added a few extra grip locations based on feedback
-added a few suggested "Checkpoint" signs


Upcoming Changes:
Map Optimization (if players request it)
Start working on outer map climbing route

Tentative:
adding in secret elevators to take you to specific areas locations within the tower