ARK: Survival Evolved

ARK: Survival Evolved

Automated Ark
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Update: 27 Mar, 2017 @ 3:08am

-OCD:: Vaults can now have custom paint jobs!
-Fix Search inside of "Select Storage to Pull From" UI on the Smithicator
-Smithicator Top can now be renamed
-Fixed issues with vaults not pulling from grinder
-Rerigerated Feeding Trough now properly picks up dropped food
-New ini iption FeedingTroughPullRange=6000
-Vault names not properly changing when leaving stasis fixed
-Veggie Crate fix for StackMeMore mod (hopefully)
-Fixed Compost Bin not pulling thatch

Update: 25 Mar, 2017 @ 8:10pm

Removed the Vault inventory popup for now due to buffer overflows

Update: 25 Mar, 2017 @ 7:09pm

-New Structure "Smithicator" is a 2 part structure that is a smith and a fabricator combined to save space. The Smithicator Top (fabricator) snaps onto the top of the smithy, similar to the freezer and refrigerator. The Top requires power and crafts everything a Fabricator can craft. The Base is a smithy and crafts everything a smithy can craft. The base requires no power. The top structure shares the same "Pull From" structures as the base for the Auto Pulling of resources. (ways to change pull amount coming soon) with Default settings it has 2x crafting speed. Can be edited in the ini settings from 1x-1000x for high rate servers. (all crafting structures use this modifier except compost bin which has its own)
-New ini setting SmithicatorPullRange=6000
-Compost bin will now properly pull from everything without an [OCD] tag
-Feeding Troughs will now pick up any dropped foods off of the ground
-Fixed issue where Chem Bench showed "Pull Resource x1000" on the outside, now shows the power toggle
-Fixed issue with Vaults not displaying their names properly






***COMING SOON***
AA:: Vault Control Node to set vault settings faster
AA:: Tek Replicator with AutoPulling
*AutoPulling is what the ChemBench uses to pull resources when you click a blueprint.*
AA:: Cauldron custom UI to select what to make and how much and it will pull what you need. Especially useful for making large amounts of Sweet Veggie Cakes
-also hopefully the ability to setup custom recipes like in the cooking pot before too much longer.
AA:: Crop Plots with built in UV lights to provide greenhouse effect anywhere!

If you have any suggestions for new structures or new functions please feel free to post them in the suggestions discussion. This mod runs on user input :smiley:

Update: 19 Mar, 2017 @ 9:07pm

Fixed Memory leak in vaults causing lag with a large amount of vaults

Update: 19 Mar, 2017 @ 5:24pm

-New ini option for Crafting Speed Multiplier to make crafting speed as fast or slow as you want for everything in Automated Ark. Default is 2x crafting speed on all AutoArk structures. if you want vanilla speed use x1. Max is x1000. This change is mainly so high rate servers can craft faster.
New ini setting for how often the Vaults pull items. Default is OCDPullTimer=60.0 Minimum time is 15 seconds, and maximum time is 1500 seconds
-100% New logic for ALL structures. Everything should now function for all stack mods without needing to set stack sizes in ini.
-Stack Size ini options removed. Remove these ini settings if you use them
-Vaults now pull EVERYTHING that is in their inventory. No longer just the first item. This includes Saddles, Guns, Ammo, food, and even modded items.
-To control this put what you want to be pulled into the vault and then use the "lock inventory" option. This works as before where it will keep pulling those items even if vault is empty and wont let other things be put into the vault.
-Vaults with multiple items will now say "Multi-Item" on the front. Custom "premade" vaults will be introduced soon such as:
"Boss Vault that pulls all boss summoning items"
"Saddle, Armor, and Gun Vaults w/rarity filter"
and many more...
-Vaults will not display their up to date inventory on the left side of your screen just by walking up and looking at them. This can be disabled in the radial menu. No need to open the vaults to see what's inside.

Update: 17 Mar, 2017 @ 10:39pm

Emergency update to hopefully fix all the missing structures. If you have updated you may need a server rollback to before the first update

Update: 17 Mar, 2017 @ 9:40pm

-Spoiling Bin cost reduced to make early game item. XP given for crafting reduced proportionally.
-All Structures can now have custom names (for naming [OCD] with Vaults)
-Flamethrower Ammo is now crafter in Chembench
-Experimenting new Stack Size return method to work with all stack mods and use far less server resources
-Forge not having option to turn on fixed
-Giving dinos the [OCD] Tag will not not let vaults, ChemBench, or Forge pull from then
-Any drop in FPS while placing fertilizer silo should now be fixed

When you pull something in the Chem Bench it will show the resource name a stack size for me to test with different stack mods. This will be removed in next update. If all goes well then the next update should make all stack mods work better


***COMING SOON***
-New Vault items: Narcotics, Stimulants (maybe more before release)
-Introduction of AA:: Smithicator which is a Smithy and Fabricator in one with increased inventory size (can be set in ini)
AA:: Vault Control Node to set vault settings faster
AA:: Tek Replicator with AutoPulling
*AutoPulling is what the ChemBench uses to pull resources when you click a blueprint.*
AA:: Cauldron custom UI to select what to make and how much and it will pull what you need. Especially useful for making large amounts of Sweet Veggie Cakes
-also hopefully the ability to setup custom recipes like in the cooking pot before too much longer.

If you have any suggestions for new structures or new functions please feel free to post them in the suggestions discussion. This mod runs on user input :smiley:

Update: 15 Mar, 2017 @ 10:33am

Upcoming Patch Notes:
-Visual Overhaul for Forge, Chem Bench, Grinder, Spoling Bin, and Dehydrator.
-Minor bug fixes in Vault and Chem Bench logic
-Stasis Issue fix with Egg Crate using Cooking Eggs option
-Vaults should no longet convert Organic Polymer into Polymer
-Fixed Misc Menu Typos
-Iced Canteen and Iced Water Jar will now craft in the AA freezer(edited)
-Vautls no longer turn Organic Polymer and Achatina Paste into Polymer and Cementing Paste

-Typo in Stack Size ini fixed. Be sure to update the metal ingot stack size ini if you are using it to the new MetalIngotStackSize=0



***COMING SOON***
AA:: Vault Control Node to set vault settings faster
AA:Amithicator with AutoPulling
AA:: Tek Replicator with AutoPulling
-AutoPulling is what the ChemBench uses to pull resources when you click a blueprint.
AA:: Cauldron custom UI to select what to make and how much and it will pull what you need. Especially useful for making large amounts of Sweet Veggie Cakes
-also hopefully the ability to setup custom recipes like in the cooking pot before too much longer.

If you have any suggestions for new structures or new functions please feel free to post them in the suggestions discussion. This mod runs on user input :)

Update: 13 Mar, 2017 @ 9:16am

Cauldron Overhaul #1
-New snap points for pipes
-Now uses Electricity!
-New look to match the Electric Change
-Now had a visual water bore to explain why it always has water
-Broth of Enlightenment now properly crafts in Cauldron
-SHOULD no longer snap to S+ Foundations

-Description of Veggie Crate fixed
-Veggie Crate now properly pulls Stimberries

Update: 9 Mar, 2017 @ 4:25pm

-NEW change - Tag anything with [OCD] in its custom name and the vaults will never pull from it. This is very useful if you tag everything and then use the Select All button to select what to pull from.

-New Item *Veggie Crate - This collects veggies and berries from nearby crop plots and increased their spoil timers! new ini option for veggie crate listed in discussions.

-New resources added to vaults include Hair, Wool, Gasoline, and Raw Metal. new ini settings for stack sizes listed in discussions.

-New Option of Egg crate to cooks fertilized eggs. This will cause the egg crate to wait until eggs are at 15% incubation before picking them up. Make sure eggs are not too hot or too cold when using this option so the eggs do not die. Looking into checking egg health when using this option in future update. For now just use with incubators

-AA:: Refrigerated Chem Bench now pulls from dinos!

-Fix for AA:: Dehydrator not properly activating to make jerky.