ARK: Survival Evolved

ARK: Survival Evolved

Automated Ark
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Update: 8 Feb, 2017 @ 12:14am

2 new custom UIs added to the following:

-AA:: Refrigerated Chem Bench works like a normal chem bench, but does NOT require gasoline and keeps meat and berries longer! When you click on a blueprint in the Checm Bench a new Pull Resources button and Pull Resources x1000 will appear. Click this button to automatically pull the resources you need to make that blueprint from the storage you have selected in the "Select Storage to Pull From" UI.

-OCD Vaults:: Place this vault and then its inventory will be the first resource added to it. Once an inventory is selected, the vault will then automatically pull the selected resource from storage you have selected in the Select Storage to Pull From UI. Makes for easy inventory management, especially when combined with the AA: Grinder! Just drop everything on the ground and it will be picked up by the grinder and then sorted into the vaults!

-Grinder will no longer pick up and Implants, Dyes, Recipes, or Skins. (blueprints coming soon)

-New model for the Refrigerated Feeding Trough! It now shows a visual representation of how much food is inside so you know at a glance if it gets too low!

-other small bug fixes here and there to address issues in bug reports

Update: 14 Jan, 2017 @ 2:37pm

-Refrigerated Chemestry Bench Added

-Lesser Antidote spoil increases added to all refrigerators/freezer items

-New Icons for UV Light and Incubator

-Some server messages added to help me figure out why vault inventory is not saving

Update: 13 Jan, 2017 @ 6:09pm

-Freezer height should now be fixed.

-Vault reset on server reset change for testing again. Hopefully fixed. Sorry guys, there is no way to test a server reset without updating the mod and trying it on my server.

-Organic Polymer can now be added to the Snail Crates

-Compost bin should now properly leave room for thatch.

Update: 13 Jan, 2017 @ 7:30am

-New Incubator Model

-Some changed to OCD Vaults to test them resetting on server restarts. They will likely still reset the first restart, but hopefully not after.

Update: 12 Jan, 2017 @ 3:57pm

-Compost Bin now has option to disable Thatch Pulling

-OCD Vault should now pull from grinder

-Feeding trough now can hold Sweet Veggie cakes for Snails

-Model for Achatina Paste Crate changed

-Achatina Paste Crate now pulls and holds Organic Polymer. Also extends its spoil timers.

-Spoiling Bin Emitter Fixed

-General bug fixes with pulling and vaults.

Update: 11 Jan, 2017 @ 8:39pm

-Freezer should now work at any height above ground

-Added 12 new vaults including: Oil, Obsidian, Pelt, Polymer, Charcoal, Keratin, Electronics, Angler Gel, Black Pearls, Sap, Gunpowder, and Sparkpowder.

-Thatch Bin is being discontinued. It will empty itself into nearby storage and destroy itself. This is so when I delete it form the mod there will be none left in the world to possible cause crashing issues.

-Compost bin will now only pull the thatch it needs from nearby dinos and storage, will not pull from ANY crafting stations, including modded ones. Compost bin will also now push new poop to dung beetles first. once all beetles are full it will then fill itself. Inventory size reduced back down to 300 to relieve some crashing from the 1000 slots loading. Made change to logic to always leave 25 spaces empty for thatch to load into if the bin is full of poop. This keeps the box from being all poop and no thatch.

-Manual Pulling now added to the OCD Vaults in the radial menu

Update: 2 Jan, 2017 @ 1:36pm

-Changed Thatch Bin logic for getting stack size, hopefully fixes some stack mod issues.

-Egg Crate and Egg Incubator should perform better now due to some minor logic tweaks.

-New Structure - AA:: OCD Vaults
-Snaps to foundations against walls (still working on s+ issues here)
-Stackable
-Vault Inventory size configurable via ini settings
-Once placed, open the radial menu to change the inventory of the vault. There are 12 inventories right now, and more to come. If the inventory of the vault is empty it will then only hold the item you selected. It will pull that item from all nearby storage to its own inventory every 15 minutes. It will not pull from crafting stations. Pulling can be disabled in the radial wheel of the vault.
-Texture and name changes on vault to show whats inside.
-Compost Bin now makes 3 poop and 50 thatch into 1 fertilizer every 60 seconds to help keep inventory lower.

Update: 29 Dec, 2016 @ 12:38pm

Change to egg crate logic to hopefully help it work on some servers. Egg crate will not pick up fertilized egss when near enemy dinos still.

Update: 29 Dec, 2016 @ 7:45am

-Fixed Egg Incubator Issues. New range is a max of 3000

-Egg Spoil Rate reduced to get rid of the -14-o-8 spoil timers.

-Shocking Tranquilizer Darts can now be stored in the refrigerator and freezer

-UV Light can now be made at AA:: Workstation in the folder Automated Ark > Electric

-Grinder not picking up structures fixed

-*New Structure*- Spoiling Bin - Spoils meat at a very fast rate.

-*New Structure*- Refrigerated Feeding Trough keeps meats cold so its lasts longer!

-A Server message should post 30 seconds after your server starts up displaying thatch stack size. Please relay this to me. The easiest way to see this message is with Battlemetrics. Mine has returned the correct stack size for Resource Stacks AB. Please report yours if you would.

Update: 27 Dec, 2016 @ 3:19pm

-Updated in-game description of all items

-Egg Collector can now collect Fertilized Eggs, turned off by default. Enable in radial menu

-Egg Incubator now incubates more than 1 egg in its range

-Egg Collector and Incubator now both have dynamic ranges that will shrink when near enemy dinos. This is to prevent players from stealing other players eggs and fertilized eggs. These distances will show when "Show Range" is enabled.

-Refrigerator and Freezer now correctly accept Leech Blood, Milk, and Organic Polymer. (Pulling option for this coming shortly)